Add wxDCImpl::MSWApplyGDIPlusTransform() to formalize wxRendererMSW hack.

Replace the dynamic_cast<> used in wxMSW wxRenderer implementation code with a
virtual function call.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@68180 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2011-07-07 13:05:22 +00:00
parent 6c0e710f00
commit 53d4bdbc15
4 changed files with 52 additions and 28 deletions

View File

@@ -512,6 +512,19 @@ public:
// this needs to overidden if the axis is inverted
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
#ifdef __WXMSW__
// Native Windows functions using the underlying HDC don't honour GDI+
// transformations which may be applied to it. Using this function we can
// transform the coordinates manually before passing them to such functions
// (as in e.g. wxRendererMSW code). It doesn't do anything if this is not a
// wxGCDC.
virtual wxRect MSWApplyGDIPlusTransform(const wxRect& r) const
{
return r;
}
#endif // __WXMSW__
// ---------------------------------------------------------
// the actual drawing API