continuation of GSocket/wxSocket merge: always create GSocket associated to a wxSocket instead of (always) doing it using a separate call later; remove support for user callbacks which wasn't implemented in Windows version and deprecated since 10 years or so
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56934 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -467,7 +467,8 @@ void GSocket_Cleanup()
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/* Constructors / Destructors for GSocket */
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GSocket::GSocket()
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GSocket::GSocket(wxSocketBase& wxsocket)
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: GSocketBase(wxsocket)
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{
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m_handler = NULL;
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@@ -723,7 +724,7 @@ GSocketError GSocket::SetServer()
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* GSOCK_MEMERR - couldn't allocate memory.
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* GSOCK_IOERR - low-level error.
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*/
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GSocket *GSocket::WaitConnection()
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GSocket *GSocket::WaitConnection(wxSocketBase& wxsocket)
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{
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wxSockAddr from;
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WX_SOCKLEN_T fromlen = sizeof(from);
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@@ -741,7 +742,7 @@ GSocket *GSocket::WaitConnection()
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}
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/* Create a GSocket object for the new connection */
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connection = GSocket::Create();
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connection = GSocket::Create(wxsocket);
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if (!connection)
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{
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@@ -1238,17 +1239,6 @@ void GSocket::SetNonBlocking(bool non_block)
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m_non_blocking = non_block;
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}
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/* GSocket_SetTimeout:
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* Sets the timeout for blocking calls. Time is expressed in
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* milliseconds.
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*/
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void GSocket::SetTimeout(unsigned long millisec)
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{
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assert(this);
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m_timeout = millisec;
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}
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/* GSocket_GetError:
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* Returns the last error occurred for this socket. Note that successful
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* operations do not clear this back to GSOCK_NOERROR, so use it only
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@@ -1261,73 +1251,6 @@ GSocketError WXDLLIMPEXP_NET GSocket::GetError()
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return m_error;
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}
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/* Callbacks */
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/* GSOCK_INPUT:
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* There is data to be read in the input buffer. If, after a read
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* operation, there is still data available, the callback function will
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* be called again.
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* GSOCK_OUTPUT:
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* The socket is available for writing. That is, the next write call
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* won't block. This event is generated only once, when the connection is
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* first established, and then only if a call failed with GSOCK_WOULDBLOCK,
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* when the output buffer empties again. This means that the app should
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* assume that it can write since the first OUTPUT event, and no more
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* OUTPUT events will be generated unless an error occurs.
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* GSOCK_CONNECTION:
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* Connection successfully established, for client sockets, or incoming
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* client connection, for server sockets. Wait for this event (also watch
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* out for GSOCK_LOST) after you issue a nonblocking GSocket_Connect() call.
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* GSOCK_LOST:
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* The connection is lost (or a connection request failed); this could
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* be due to a failure, or due to the peer closing it gracefully.
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*/
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/* GSocket_SetCallback:
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* Enables the callbacks specified by 'flags'. Note that 'flags'
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* may be a combination of flags OR'ed toghether, so the same
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* callback function can be made to accept different events.
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* The callback function must have the following prototype:
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*
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* void function(GSocket *socket, GSocketEvent event, char *cdata)
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*/
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void GSocket::SetCallback(GSocketEventFlags flags,
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GSocketCallback callback, char *cdata)
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{
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int count;
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assert(this);
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for (count = 0; count < GSOCK_MAX_EVENT; count++)
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{
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if ((flags & (1 << count)) != 0)
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{
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m_cbacks[count] = callback;
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m_data[count] = cdata;
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}
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}
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}
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/* GSocket_UnsetCallback:
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* Disables all callbacks specified by 'flags', which may be a
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* combination of flags OR'ed toghether.
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*/
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void GSocket::UnsetCallback(GSocketEventFlags flags)
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{
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int count;
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assert(this);
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for (count = 0; count < GSOCK_MAX_EVENT; count++)
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{
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if ((flags & (1 << count)) != 0)
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{
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m_cbacks[count] = NULL;
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m_data[count] = NULL;
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}
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}
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}
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GSocketError GSocket::GetSockOpt(int level, int optname,
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void *optval, int *optlen)
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{
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@@ -1346,13 +1269,6 @@ GSocketError GSocket::SetSockOpt(int level, int optname,
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return GSOCK_OPTERR;
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}
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#define CALL_CALLBACK(socket, event) { \
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socket->Disable(event); \
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if (socket->m_cbacks[event]) \
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socket->m_cbacks[event](socket, event, socket->m_data[event]); \
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}
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void GSocket::Enable(GSocketEvent event)
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{
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if (m_use_events)
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@@ -1573,6 +1489,15 @@ int GSocket::Send_Dgram(const char *buffer, int size)
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return ret;
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}
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void GSocket::OnStateChange(GSocketEvent event)
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{
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Disable(event);
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NotifyOnStateChange(event);
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if ( event == GSOCK_LOST )
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Shutdown();
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}
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void GSocket::Detected_Read()
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{
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char c;
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@@ -1590,8 +1515,7 @@ void GSocket::Detected_Read()
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{
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m_establishing = false;
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CALL_CALLBACK(this, GSOCK_LOST);
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Shutdown();
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OnStateChange(GSOCK_LOST);
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return;
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}
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@@ -1599,26 +1523,25 @@ void GSocket::Detected_Read()
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if (num > 0)
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{
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CALL_CALLBACK(this, GSOCK_INPUT);
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OnStateChange(GSOCK_INPUT);
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}
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else
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{
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if (m_server && m_stream)
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{
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CALL_CALLBACK(this, GSOCK_CONNECTION);
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OnStateChange(GSOCK_CONNECTION);
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}
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else if (num == 0)
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{
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if (m_stream)
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{
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/* graceful shutdown */
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CALL_CALLBACK(this, GSOCK_LOST);
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Shutdown();
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OnStateChange(GSOCK_LOST);
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}
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else
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{
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/* Empty datagram received */
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CALL_CALLBACK(this, GSOCK_INPUT);
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OnStateChange(GSOCK_INPUT);
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}
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}
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else
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@@ -1626,12 +1549,11 @@ void GSocket::Detected_Read()
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/* Do not throw a lost event in cases where the socket isn't really lost */
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if ((errno == EWOULDBLOCK) || (errno == EAGAIN) || (errno == EINTR))
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{
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CALL_CALLBACK(this, GSOCK_INPUT);
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OnStateChange(GSOCK_INPUT);
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}
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else
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{
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CALL_CALLBACK(this, GSOCK_LOST);
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Shutdown();
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OnStateChange(GSOCK_LOST);
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}
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}
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}
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@@ -1646,8 +1568,7 @@ void GSocket::Detected_Write()
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{
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m_establishing = false;
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CALL_CALLBACK(this, GSOCK_LOST);
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Shutdown();
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OnStateChange(GSOCK_LOST);
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return;
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}
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@@ -1662,22 +1583,21 @@ void GSocket::Detected_Write()
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if (error)
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{
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CALL_CALLBACK(this, GSOCK_LOST);
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Shutdown();
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OnStateChange(GSOCK_LOST);
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}
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else
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{
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CALL_CALLBACK(this, GSOCK_CONNECTION);
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OnStateChange(GSOCK_CONNECTION);
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/* We have to fire this event by hand because CONNECTION (for clients)
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* and OUTPUT are internally the same and we just disabled CONNECTION
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* events with the above macro.
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*/
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CALL_CALLBACK(this, GSOCK_OUTPUT);
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OnStateChange(GSOCK_OUTPUT);
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}
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}
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else
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{
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CALL_CALLBACK(this, GSOCK_OUTPUT);
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OnStateChange(GSOCK_OUTPUT);
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}
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}
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