use C++ wrappers around DirectFB API for easier use
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41029 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -13,7 +13,7 @@
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#include "wx/defs.h"
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#include "wx/region.h"
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#include "wx/dfb/ifacehelpers.h"
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#include "wx/dfb/dfbptr.h"
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wxDFB_DECLARE_INTERFACE(IDirectFBSurface);
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@@ -27,7 +27,7 @@ public:
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wxDC();
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// Ctor.
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wxDC(const IDirectFBSurfacePtr& surface);
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wxDC(const wxIDirectFBSurfacePtr& surface);
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public:
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// implement base class pure virtuals
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@@ -140,12 +140,12 @@ public:
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}
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// Returns the surface (and increases its ref count)
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IDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
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wxIDirectFBSurfacePtr GetDirectFBSurface() const { return m_surface; }
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protected:
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// initializes the DC from a surface, must be called if default ctor
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// was used
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void Init(const IDirectFBSurfacePtr& surface);
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void Init(const wxIDirectFBSurfacePtr& surface);
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virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
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int style = wxFLOOD_SURFACE);
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@@ -208,7 +208,7 @@ private:
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void SelectColour(const wxColour& clr);
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protected:
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IDirectFBSurfacePtr m_surface;
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wxIDirectFBSurfacePtr m_surface;
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double m_mm_to_pix_x, m_mm_to_pix_y;
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