Applied Chris' patch for support for ICO loading.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12473 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,22 +41,58 @@ enum
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class WXDLLEXPORT wxBMPHandler : public wxImageHandler
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{
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public:
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wxBMPHandler()
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{
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m_name = _T("BMP file");
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m_extension = _T("bmp");
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m_type = wxBITMAP_TYPE_BMP;
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m_mime = _T("image/bmp");
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};
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wxBMPHandler()
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{
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m_name = _T("BMP file");
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m_extension = _T("bmp");
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m_type = wxBITMAP_TYPE_BMP;
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m_mime = _T("image/bmp");
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};
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#if wxUSE_STREAMS
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virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE );
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virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE );
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virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=0 );
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virtual bool DoCanRead( wxInputStream& stream );
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protected:
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bool DoLoadDib (wxImage * image, int width, int height, int bpp, int ncolors, int comp,
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off_t bmpOffset, wxInputStream& stream,
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bool verbose, bool IsBmp, bool hasPalette ) ;
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bool LoadDib( wxImage *image, wxInputStream& stream, bool verbose, bool IsBmp ) ;
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#endif // wxUSE_STREAMS
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DECLARE_DYNAMIC_CLASS(wxBMPHandler)
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private:
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DECLARE_DYNAMIC_CLASS(wxBMPHandler)
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};
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// ----------------------------------------------------------------------------
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// wxICOHandler
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxICOHandler : public wxBMPHandler
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{
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public:
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wxICOHandler()
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{
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m_name = _T("ICO file");
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m_extension = _T("ico");
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m_type = wxBITMAP_TYPE_ICO;
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m_mime = _T("image/icon");
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};
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#if wxUSE_STREAMS
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virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE );
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virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=0 );
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virtual bool DoCanRead( wxInputStream& stream );
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#endif // wxUSE_STREAMS
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private:
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DECLARE_DYNAMIC_CLASS(wxBMPHandler)
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};
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@@ -151,6 +151,10 @@ public:
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unsigned char GetGreen( int x, int y ) const;
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unsigned char GetBlue( int x, int y ) const;
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// used to manipulate the icons while extracting from .ico files
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bool GetUnusedColour( unsigned char *r, unsigned char *g, unsigned char *b );
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bool ApplyMask( const wxImage & mask );
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static bool CanRead( const wxString& name );
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virtual bool LoadFile( const wxString& name, long type = wxBITMAP_TYPE_ANY );
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virtual bool LoadFile( const wxString& name, const wxString& mimetype );
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