replace templae Connect() overloads with separate Bind() method to improve compatibility (see #10000, closes #10477)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59134 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2009-02-25 17:43:22 +00:00
parent ec38d07d03
commit 5293e4b710
3 changed files with 118 additions and 322 deletions

View File

@@ -37,7 +37,11 @@ public:
};
typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
#define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
#if wxEVENTS_COMPATIBILITY_2_8
#define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
#else
#define MyEventHandler(func) &func
#endif
#define EVT_MYEVENT(func) \
wx__DECLARE_EVT0(MyEventType, MyEventHandler(func))
@@ -152,30 +156,26 @@ private:
CPPUNIT_TEST( BuiltinConnect );
CPPUNIT_TEST( LegacyConnect );
#if !wxEVENTS_COMPATIBILITY_2_8
CPPUNIT_TEST( ConnectFunction );
CPPUNIT_TEST( ConnectStaticMethod );
CPPUNIT_TEST( ConnectFunctor );
CPPUNIT_TEST( ConnectMethod );
CPPUNIT_TEST( ConnectMethodUsingBaseEvent );
CPPUNIT_TEST( ConnectMethodWithSink );
CPPUNIT_TEST( ConnectNonHandler );
CPPUNIT_TEST( StaticConnect );
CPPUNIT_TEST( InvalidConnect );
CPPUNIT_TEST( BindFunction );
CPPUNIT_TEST( BindStaticMethod );
CPPUNIT_TEST( BindFunctor );
CPPUNIT_TEST( BindMethod );
CPPUNIT_TEST( BindMethodUsingBaseEvent );
CPPUNIT_TEST( BindNonHandler );
CPPUNIT_TEST( InvalidBind );
#endif // !wxEVENTS_COMPATIBILITY_2_8
CPPUNIT_TEST_SUITE_END();
void BuiltinConnect();
void LegacyConnect();
#if !wxEVENTS_COMPATIBILITY_2_8
void ConnectFunction();
void ConnectStaticMethod();
void ConnectFunctor();
void ConnectMethod();
void ConnectMethodUsingBaseEvent();
void ConnectMethodWithSink();
void ConnectNonHandler();
void StaticConnect();
void InvalidConnect();
void BindFunction();
void BindStaticMethod();
void BindFunctor();
void BindMethod();
void BindMethodUsingBaseEvent();
void BindNonHandler();
void InvalidBind();
#endif // !wxEVENTS_COMPATIBILITY_2_8
@@ -207,18 +207,18 @@ void EvtHandlerTestCase::BuiltinConnect()
handler.Disconnect(wxEVT_IDLE, (wxObjectEventFunction)(wxEventFunction)&MyHandler::OnIdle);
#if !wxEVENTS_COMPATIBILITY_2_8
handler.Connect(wxEVT_IDLE, GlobalOnIdle);
handler.Disconnect(wxEVT_IDLE, GlobalOnIdle);
handler.Bind(wxEVT_IDLE, GlobalOnIdle);
handler.Unbind(wxEVT_IDLE, GlobalOnIdle);
IdleFunctor f;
handler.Connect(wxEVT_IDLE, f);
handler.Disconnect(wxEVT_IDLE, f);
handler.Bind(wxEVT_IDLE, f);
handler.Unbind(wxEVT_IDLE, f);
handler.Connect(wxEVT_IDLE, &MyHandler::OnIdle);
handler.Disconnect(wxEVT_IDLE, &MyHandler::OnIdle);
handler.Bind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
handler.Unbind(wxEVT_IDLE, &MyHandler::OnIdle, &handler);
handler.Connect(wxEVT_IDLE, &MyHandler::StaticOnIdle);
handler.Disconnect(wxEVT_IDLE, &MyHandler::StaticOnIdle);
handler.Bind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
handler.Unbind(wxEVT_IDLE, &MyHandler::StaticOnIdle);
#endif // !wxEVENTS_COMPATIBILITY_2_8
}
@@ -244,152 +244,142 @@ void EvtHandlerTestCase::LegacyConnect()
#if !wxEVENTS_COMPATIBILITY_2_8
void EvtHandlerTestCase::ConnectFunction()
void EvtHandlerTestCase::BindFunction()
{
// function tests
handler.Connect( MyEventType, GlobalOnMyEvent );
handler.Bind( MyEventType, GlobalOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.function );
handler.Disconnect( MyEventType, GlobalOnMyEvent );
handler.Unbind( MyEventType, GlobalOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( !g_called.function ); // check that it was disconnected
handler.Connect( 0, MyEventType, GlobalOnMyEvent );
handler.Disconnect( 0, MyEventType, GlobalOnMyEvent );
handler.Bind( MyEventType, GlobalOnMyEvent, 0 );
handler.Unbind( MyEventType, GlobalOnMyEvent, 0 );
handler.Connect( 0, 0, MyEventType, GlobalOnMyEvent );
handler.Disconnect( 0, 0, MyEventType, GlobalOnMyEvent );
handler.Bind( MyEventType, GlobalOnMyEvent, 0, 0 );
handler.Unbind( MyEventType, GlobalOnMyEvent, 0, 0 );
}
void EvtHandlerTestCase::ConnectStaticMethod()
void EvtHandlerTestCase::BindStaticMethod()
{
// static method tests (this is same as functions but still test it just in
// case we hit some strange compiler bugs)
handler.Connect( MyEventType, &MyHandler::StaticOnMyEvent );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.smethod );
handler.Disconnect( MyEventType, &MyHandler::StaticOnMyEvent );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( !g_called.smethod );
handler.Connect( 0, MyEventType, &MyHandler::StaticOnMyEvent );
handler.Disconnect( 0, MyEventType, &MyHandler::StaticOnMyEvent );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0 );
handler.Connect( 0, 0, MyEventType, &MyHandler::StaticOnMyEvent );
handler.Disconnect( 0, 0, MyEventType, &MyHandler::StaticOnMyEvent );
handler.Bind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::StaticOnMyEvent, 0, 0 );
}
void EvtHandlerTestCase::ConnectFunctor()
void EvtHandlerTestCase::BindFunctor()
{
// generalized functor tests
MyFunctor functor;
handler.Connect( MyEventType, functor );
handler.Bind( MyEventType, functor );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.functor );
handler.Disconnect( MyEventType, functor );
handler.Unbind( MyEventType, functor );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( !g_called.functor );
handler.Connect( 0, MyEventType, functor );
handler.Disconnect( 0, MyEventType, functor );
handler.Bind( MyEventType, functor, 0 );
handler.Unbind( MyEventType, functor, 0 );
handler.Connect( 0, 0, MyEventType, functor );
handler.Disconnect( 0, 0, MyEventType, functor );
handler.Bind( MyEventType, functor, 0, 0 );
handler.Unbind( MyEventType, functor, 0, 0 );
}
void EvtHandlerTestCase::ConnectMethod()
void EvtHandlerTestCase::BindMethod()
{
// class method tests
handler.Connect( MyEventType, &MyHandler::OnMyEvent );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.method );
handler.Disconnect( MyEventType, &MyHandler::OnMyEvent );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( !g_called.method );
handler.Connect( 0, MyEventType, &MyHandler::OnMyEvent );
handler.Disconnect( 0, MyEventType, &MyHandler::OnMyEvent );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0 );
handler.Connect( 0, 0, MyEventType, &MyHandler::OnMyEvent );
handler.Disconnect( 0, 0, MyEventType, &MyHandler::OnMyEvent );
handler.Bind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::OnMyEvent, &handler, 0, 0 );
}
void EvtHandlerTestCase::ConnectMethodUsingBaseEvent()
void EvtHandlerTestCase::BindMethodUsingBaseEvent()
{
// test connecting a method taking just wxEvent and not MyEvent: this
// should work too if we don't need any MyEvent-specific information in the
// handler
handler.Connect( MyEventType, &MyHandler::OnEvent );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.method );
handler.Disconnect( MyEventType, &MyHandler::OnEvent );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( !g_called.method );
handler.Connect( 0, MyEventType, &MyHandler::OnEvent );
handler.Disconnect( 0, MyEventType, &MyHandler::OnEvent );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0 );
handler.Connect( 0, 0, MyEventType, &MyHandler::OnEvent );
handler.Disconnect( 0, 0, MyEventType, &MyHandler::OnEvent );
handler.Bind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
handler.Unbind( MyEventType, &MyHandler::OnEvent, &handler, 0, 0 );
}
void EvtHandlerTestCase::ConnectMethodWithSink()
{
handler.Connect( MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
handler.Connect( 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
handler.Connect( 0, 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
handler.Disconnect( MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
handler.Disconnect( 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
handler.Disconnect( 0, 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
}
void EvtHandlerTestCase::ConnectNonHandler()
void EvtHandlerTestCase::BindNonHandler()
{
// class method tests for class not derived from wxEvtHandler
MySink sink;
handler.Connect( MyEventType, &MySink::OnMyEvent, NULL, &sink );
handler.Bind( MyEventType, &MySink::OnMyEvent, &sink );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( g_called.method );
handler.Disconnect( MyEventType, &MySink::OnMyEvent, NULL, &sink );
handler.Unbind( MyEventType, &MySink::OnMyEvent, &sink );
g_called.Reset();
handler.ProcessEvent(e);
CPPUNIT_ASSERT( !g_called.method );
}
void EvtHandlerTestCase::StaticConnect()
{
wxEvtHandler::Connect( &handler, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Connect( &handler, 0, 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Disconnect( &handler, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Disconnect( &handler, 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
wxEvtHandler::Disconnect( &handler, 0, 0, MyEventType, &MyHandler::OnMyEvent, NULL, &handler );
}
void EvtHandlerTestCase::InvalidConnect()
void EvtHandlerTestCase::InvalidBind()
{
// these calls shouldn't compile but we unfortunately can't check this
// automatically, you need to uncomment them manually and test that
// compilation does indeed fail
//handler.Connect(MyEventType, GlobalOnAnotherEvent);
//IdleFunctor f; handler.Connect(MyEventType, f);
//handler.Connect(MyEventType, &MyHandler::StaticOnAnotherEvent);
//handler.Connect(MyEventType, &MyHandler::OnAnotherEvent);
//handler.Bind(MyEventType, GlobalOnAnotherEvent);
//IdleFunctor f; handler.Bind(MyEventType, f);
//handler.Bind(MyEventType, &MyHandler::StaticOnAnotherEvent);
//handler.Bind(MyEventType, &MyHandler::OnAnotherEvent, &handler);
// Test that this sample (discussed on the mailing list) doesn't compile:
// >struct C1 : wxEvtHandler { };
// >struct C2 : wxEvtHandler { void OnWhatever(wxEvent&) };
// >C1 c1;
// >c1.Connect(&C2::OnWhatever); // BOOM
//MySink mySink;
//MyHandler myHandler;
//myHandler.Bind( MyEventType, &MyHandler::OnMyEvent, &mySink );
}
#endif // !wxEVENTS_COMPATIBILITY_2_8