1. changed wxIconBundle to use m_refData and COW to make copying icon bundles

fast (which was needed for 2)
2. make it possible to return wxIconBundles from wxArtProvider
3. implement Mac-specific wxArtProvider doing (2)

(modified patch 1581960)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-04-07 19:59:51 +00:00
parent 0597e7f977
commit 527343602e
21 changed files with 629 additions and 160 deletions

View File

@@ -106,31 +106,32 @@ private:
// Setting icons for window manager:
// ----------------------------------------------------------------------------
void wxSetIconsX11( WXDisplay* display, WXWindow window,
const wxIconBundle& ib )
void
wxSetIconsX11(WXDisplay* display, WXWindow window, const wxIconBundle& ib)
{
#if !wxUSE_NANOX
size_t size = 0;
size_t i, max = ib.m_icons.GetCount();
for( i = 0; i < max; ++i )
if( ib.m_icons[i].Ok() )
size += 2 + ib.m_icons[i].GetWidth() * ib.m_icons[i].GetHeight();
const size_t numIcons = ib.GetIconCount();
for ( size_t i = 0; i < numIcons; ++i )
{
const wxIcon icon = ib.GetIconByIndex(i);
size += 2 + icon.GetWidth() * icon.GetHeight();
}
wxMAKE_ATOM(_NET_WM_ICON, (Display*)display);
if( size > 0 )
if ( size > 0 )
{
// The code below is correct for 64-bit machines also.
// wxUint32* data = new wxUint32[size];
// wxUint32* ptr = data;
unsigned long* data = new unsigned long[size];
unsigned long* ptr = data;
for( i = 0; i < max; ++i )
for ( size_t i = 0; i < numIcons; ++i )
{
const wxImage image = ib.m_icons[i].ConvertToImage();
int width = image.GetWidth(), height = image.GetHeight();
const wxImage image = ib.GetIconByIndex(i).ConvertToImage();
int width = image.GetWidth(),
height = image.GetHeight();
unsigned char* imageData = image.GetData();
unsigned char* imageDataEnd = imageData + ( width * height * 3 );
bool hasMask = image.HasMask();
@@ -153,7 +154,8 @@ void wxSetIconsX11( WXDisplay* display, WXWindow window,
*ptr++ = width;
*ptr++ = height;
while( imageData < imageDataEnd ) {
while ( imageData < imageDataEnd )
{
r = imageData[0];
g = imageData[1];
b = imageData[2];