1. changed wxIconBundle to use m_refData and COW to make copying icon bundles

fast (which was needed for 2)
2. make it possible to return wxIconBundles from wxArtProvider
3. implement Mac-specific wxArtProvider doing (2)

(modified patch 1581960)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-04-07 19:59:51 +00:00
parent 0597e7f977
commit 527343602e
21 changed files with 629 additions and 160 deletions

View File

@@ -1,13 +1,21 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/common/iconbndl.cpp
// Purpose: wxIconBundle
// Author: Mattia Barbon
// Author: Mattia Barbon, Vadim Zeitlin
// Created: 23.03.2002
// RCS-ID: $Id$
// Copyright: (c) Mattia barbon
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
@@ -30,113 +38,200 @@
WX_DEFINE_OBJARRAY(wxIconArray)
const wxIconBundle& wxIconBundle::operator =( const wxIconBundle& ic )
IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject)
#define M_ICONBUNDLEDATA ((wxIconBundleRefData *)m_refData)
// ----------------------------------------------------------------------------
// wxIconBundleRefData
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData
{
if( this == &ic ) return *this;
public:
// default and copy ctors and assignment operators are ok
size_t i, max = ic.m_icons.GetCount();
protected:
wxIconArray m_icons;
DeleteIcons();
for( i = 0; i < max; ++i )
m_icons.Add( ic.m_icons[i] );
friend class WXDLLEXPORT wxIconBundle;
};
return *this;
// ============================================================================
// wxIconBundle implementation
// ============================================================================
wxIconBundle::wxIconBundle()
: wxGDIObject()
{
m_refData = new wxIconBundleRefData;
}
wxIconBundle::wxIconBundle(const wxString& file, long type)
: wxGDIObject()
{
m_refData = new wxIconBundleRefData;
AddIcon(file, type);
}
wxIconBundle::wxIconBundle(const wxIconBundle& icon)
: wxGDIObject()
{
Ref(icon);
}
wxIconBundle::wxIconBundle(const wxIcon& icon)
: wxGDIObject()
{
m_refData = new wxIconBundleRefData;
AddIcon(icon);
}
wxObjectRefData *wxIconBundle::CreateRefData() const
{
return new wxIconBundleRefData;
}
wxObjectRefData *wxIconBundle::CloneRefData(const wxObjectRefData *data) const
{
return new wxIconBundleRefData(*wx_static_cast(const wxIconBundleRefData *, data));
}
void wxIconBundle::DeleteIcons()
{
m_icons.Empty();
wxIconBundleRefData* ref = new wxIconBundleRefData();
UnRef();
m_refData = ref;
}
#if wxUSE_IMAGE
void wxIconBundle::AddIcon( const wxString& file, long type )
#else
void wxIconBundle::AddIcon( const wxString& WXUNUSED(file), long WXUNUSED(type) )
#endif
bool wxIconBundle::IsOk() const
{
return M_ICONBUNDLEDATA && !M_ICONBUNDLEDATA->m_icons.IsEmpty();
}
void wxIconBundle::AddIcon(const wxString& file, long type)
{
#ifdef __WXMAC__
// Deal with standard icons
if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
{
wxIcon tmp(file, type);
if (tmp.Ok())
{
AddIcon(tmp);
return;
}
}
#endif // __WXMAC__
#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
size_t count = wxImage::GetImageCount( file, type );
size_t i;
wxImage image;
for( i = 0; i < count; ++i )
const size_t count = wxImage::GetImageCount( file, type );
for ( size_t i = 0; i < count; ++i )
{
if( !image.LoadFile( file, type, i ) )
if ( !image.LoadFile( file, type, i ) )
{
wxLogError( _("Failed to load image %d from file '%s'."),
i, file.c_str() );
continue;
}
wxIcon* tmp = new wxIcon();
tmp->CopyFromBitmap( wxBitmap( image ) );
AddIcon( *tmp );
delete tmp;
wxIcon tmp;
tmp.CopyFromBitmap(wxBitmap(image));
AddIcon(tmp);
}
#else // !wxUSE_IMAGE
wxUnusedVar(file);
wxUnusedVar(type);
#endif // wxUSE_IMAGE/!wxUSE_IMAGE
}
wxIcon wxIconBundle::GetIcon(const wxSize& size) const
{
wxCHECK_MSG( IsOk(), wxNullIcon, _T("invalid icon bundle") );
const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
const size_t count = iconArray.size();
// optimize for the common case of icon bundles containing one icon only
wxIcon iconBest;
switch ( count )
{
case 0:
// nothing to do, iconBest is already invalid
break;
case 1:
iconBest = iconArray[0];
break;
default:
// there is more than one icon, find the best match:
wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
for ( size_t i = 0; i < count; i++ )
{
const wxIcon& icon = iconArray[i];
wxCoord sx = icon.GetWidth(),
sy = icon.GetHeight();
// if we got an icon of exactly the requested size, we're done
if ( sx == size.x && sy == size.y )
{
iconBest = icon;
break;
}
// the best icon is by default (arbitrarily) the first one but
// if we find a system-sized icon, take it instead
if ( sx == sysX && sy == sysY || !iconBest.IsOk() )
iconBest = icon;
}
}
#ifdef __WXMAC__
return wxIcon(iconBest.GetHICON(), size);
#else
return iconBest;
#endif
}
const wxIcon& wxIconBundle::GetIcon( const wxSize& size ) const
void wxIconBundle::AddIcon(const wxIcon& icon)
{
// temp. variable needed to fix Borland C++ 5.5.1 problem
// with passing a return value through two functions
wxIcon *tmp;
wxCHECK_RET( icon.IsOk(), _T("invalid icon") );
size_t max = m_icons.GetCount();
AllocExclusive();
// if we have one or no icon, we can return now without doing more work:
if ( max <= 1 )
wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
// replace existing icon with the same size if we already have it
const size_t count = iconArray.size();
for ( size_t i = 0; i < count; ++i )
{
if ( max == 1 ) // fix for broken BCC
tmp = &m_icons[0];
else // max == 0
tmp = &wxNullIcon;
return *tmp;
}
// there are more icons, find the best match:
wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
wxIcon *sysIcon = 0;
for( size_t i = 0; i < max; i++ )
{
if( !m_icons[i].Ok() )
continue;
wxCoord sx = m_icons[i].GetWidth(), sy = m_icons[i].GetHeight();
// requested size
if( sx == size.x && sy == size.y )
{
tmp = &m_icons[i]; // fix for broken BCC
return *tmp;
}
// keep track if there is a system-size icon
if( sx == sysX && sy == sysY )
sysIcon = &m_icons[i];
}
// return the system-sized icon if we've got one
if( sysIcon ) return *sysIcon;
// we certainly have at least one icon thanks to the <=1 check above
tmp = &m_icons[0];
return *tmp;
}
void wxIconBundle::AddIcon( const wxIcon& icon )
{
size_t i, max = m_icons.GetCount();
for( i = 0; i < max; ++i )
{
wxIcon& tmp = m_icons[i];
if( tmp.Ok() && tmp.GetWidth() == icon.GetWidth() &&
tmp.GetHeight() == icon.GetHeight() )
wxIcon& tmp = iconArray[i];
if ( tmp.Ok() &&
tmp.GetWidth() == icon.GetWidth() &&
tmp.GetHeight() == icon.GetHeight() )
{
tmp = icon;
return;
}
}
m_icons.Add( icon );
// if we don't, add an icon with new size
iconArray.Add(icon);
}
size_t wxIconBundle::GetIconCount() const
{
return M_ICONBUNDLEDATA->m_icons.size();
}
wxIcon wxIconBundle::GetIconByIndex(size_t n) const
{
return M_ICONBUNDLEDATA->m_icons[n];
}