1. changed wxIconBundle to use m_refData and COW to make copying icon bundles
fast (which was needed for 2) 2. make it possible to return wxIconBundles from wxArtProvider 3. implement Mac-specific wxArtProvider doing (2) (modified patch 1581960) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,13 +1,21 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/iconbndl.cpp
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// Purpose: wxIconBundle
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// Author: Mattia Barbon
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// Author: Mattia Barbon, Vadim Zeitlin
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// Created: 23.03.2002
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// RCS-ID: $Id$
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// Copyright: (c) Mattia barbon
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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@@ -30,113 +38,200 @@
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WX_DEFINE_OBJARRAY(wxIconArray)
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const wxIconBundle& wxIconBundle::operator =( const wxIconBundle& ic )
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IMPLEMENT_DYNAMIC_CLASS(wxIconBundle, wxGDIObject)
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#define M_ICONBUNDLEDATA ((wxIconBundleRefData *)m_refData)
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// ----------------------------------------------------------------------------
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// wxIconBundleRefData
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxIconBundleRefData : public wxGDIRefData
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{
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if( this == &ic ) return *this;
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public:
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// default and copy ctors and assignment operators are ok
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size_t i, max = ic.m_icons.GetCount();
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protected:
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wxIconArray m_icons;
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DeleteIcons();
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for( i = 0; i < max; ++i )
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m_icons.Add( ic.m_icons[i] );
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friend class WXDLLEXPORT wxIconBundle;
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};
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return *this;
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// ============================================================================
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// wxIconBundle implementation
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// ============================================================================
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wxIconBundle::wxIconBundle()
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: wxGDIObject()
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{
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m_refData = new wxIconBundleRefData;
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}
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wxIconBundle::wxIconBundle(const wxString& file, long type)
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: wxGDIObject()
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{
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m_refData = new wxIconBundleRefData;
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AddIcon(file, type);
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}
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wxIconBundle::wxIconBundle(const wxIconBundle& icon)
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: wxGDIObject()
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{
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Ref(icon);
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}
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wxIconBundle::wxIconBundle(const wxIcon& icon)
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: wxGDIObject()
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{
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m_refData = new wxIconBundleRefData;
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AddIcon(icon);
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}
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wxObjectRefData *wxIconBundle::CreateRefData() const
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{
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return new wxIconBundleRefData;
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}
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wxObjectRefData *wxIconBundle::CloneRefData(const wxObjectRefData *data) const
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{
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return new wxIconBundleRefData(*wx_static_cast(const wxIconBundleRefData *, data));
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}
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void wxIconBundle::DeleteIcons()
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{
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m_icons.Empty();
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wxIconBundleRefData* ref = new wxIconBundleRefData();
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UnRef();
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m_refData = ref;
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}
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#if wxUSE_IMAGE
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void wxIconBundle::AddIcon( const wxString& file, long type )
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#else
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void wxIconBundle::AddIcon( const wxString& WXUNUSED(file), long WXUNUSED(type) )
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#endif
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bool wxIconBundle::IsOk() const
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{
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return M_ICONBUNDLEDATA && !M_ICONBUNDLEDATA->m_icons.IsEmpty();
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}
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void wxIconBundle::AddIcon(const wxString& file, long type)
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{
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#ifdef __WXMAC__
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// Deal with standard icons
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if ( type == wxBITMAP_TYPE_ICON_RESOURCE )
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{
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wxIcon tmp(file, type);
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if (tmp.Ok())
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{
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AddIcon(tmp);
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return;
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}
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}
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#endif // __WXMAC__
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#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
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size_t count = wxImage::GetImageCount( file, type );
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size_t i;
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wxImage image;
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for( i = 0; i < count; ++i )
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const size_t count = wxImage::GetImageCount( file, type );
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for ( size_t i = 0; i < count; ++i )
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{
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if( !image.LoadFile( file, type, i ) )
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if ( !image.LoadFile( file, type, i ) )
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{
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wxLogError( _("Failed to load image %d from file '%s'."),
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i, file.c_str() );
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continue;
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}
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wxIcon* tmp = new wxIcon();
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tmp->CopyFromBitmap( wxBitmap( image ) );
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AddIcon( *tmp );
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delete tmp;
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wxIcon tmp;
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tmp.CopyFromBitmap(wxBitmap(image));
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AddIcon(tmp);
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}
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#else // !wxUSE_IMAGE
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wxUnusedVar(file);
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wxUnusedVar(type);
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#endif // wxUSE_IMAGE/!wxUSE_IMAGE
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}
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wxIcon wxIconBundle::GetIcon(const wxSize& size) const
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{
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wxCHECK_MSG( IsOk(), wxNullIcon, _T("invalid icon bundle") );
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const wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
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const size_t count = iconArray.size();
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// optimize for the common case of icon bundles containing one icon only
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wxIcon iconBest;
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switch ( count )
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{
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case 0:
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// nothing to do, iconBest is already invalid
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break;
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case 1:
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iconBest = iconArray[0];
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break;
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default:
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// there is more than one icon, find the best match:
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wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
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sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
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for ( size_t i = 0; i < count; i++ )
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{
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const wxIcon& icon = iconArray[i];
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wxCoord sx = icon.GetWidth(),
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sy = icon.GetHeight();
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// if we got an icon of exactly the requested size, we're done
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if ( sx == size.x && sy == size.y )
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{
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iconBest = icon;
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break;
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}
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// the best icon is by default (arbitrarily) the first one but
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// if we find a system-sized icon, take it instead
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if ( sx == sysX && sy == sysY || !iconBest.IsOk() )
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iconBest = icon;
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}
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}
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#ifdef __WXMAC__
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return wxIcon(iconBest.GetHICON(), size);
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#else
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return iconBest;
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#endif
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}
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const wxIcon& wxIconBundle::GetIcon( const wxSize& size ) const
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void wxIconBundle::AddIcon(const wxIcon& icon)
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{
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// temp. variable needed to fix Borland C++ 5.5.1 problem
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// with passing a return value through two functions
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wxIcon *tmp;
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wxCHECK_RET( icon.IsOk(), _T("invalid icon") );
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size_t max = m_icons.GetCount();
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AllocExclusive();
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// if we have one or no icon, we can return now without doing more work:
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if ( max <= 1 )
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wxIconArray& iconArray = M_ICONBUNDLEDATA->m_icons;
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// replace existing icon with the same size if we already have it
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const size_t count = iconArray.size();
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for ( size_t i = 0; i < count; ++i )
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{
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if ( max == 1 ) // fix for broken BCC
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tmp = &m_icons[0];
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else // max == 0
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tmp = &wxNullIcon;
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return *tmp;
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}
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// there are more icons, find the best match:
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wxCoord sysX = wxSystemSettings::GetMetric( wxSYS_ICON_X ),
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sysY = wxSystemSettings::GetMetric( wxSYS_ICON_Y );
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wxIcon *sysIcon = 0;
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for( size_t i = 0; i < max; i++ )
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{
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if( !m_icons[i].Ok() )
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continue;
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wxCoord sx = m_icons[i].GetWidth(), sy = m_icons[i].GetHeight();
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// requested size
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if( sx == size.x && sy == size.y )
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{
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tmp = &m_icons[i]; // fix for broken BCC
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return *tmp;
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}
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// keep track if there is a system-size icon
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if( sx == sysX && sy == sysY )
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sysIcon = &m_icons[i];
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}
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// return the system-sized icon if we've got one
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if( sysIcon ) return *sysIcon;
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// we certainly have at least one icon thanks to the <=1 check above
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tmp = &m_icons[0];
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return *tmp;
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}
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void wxIconBundle::AddIcon( const wxIcon& icon )
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{
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size_t i, max = m_icons.GetCount();
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for( i = 0; i < max; ++i )
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{
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wxIcon& tmp = m_icons[i];
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if( tmp.Ok() && tmp.GetWidth() == icon.GetWidth() &&
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tmp.GetHeight() == icon.GetHeight() )
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wxIcon& tmp = iconArray[i];
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if ( tmp.Ok() &&
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tmp.GetWidth() == icon.GetWidth() &&
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tmp.GetHeight() == icon.GetHeight() )
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{
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tmp = icon;
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return;
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}
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}
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m_icons.Add( icon );
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// if we don't, add an icon with new size
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iconArray.Add(icon);
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}
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size_t wxIconBundle::GetIconCount() const
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{
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return M_ICONBUNDLEDATA->m_icons.size();
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}
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wxIcon wxIconBundle::GetIconByIndex(size_t n) const
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{
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return M_ICONBUNDLEDATA->m_icons[n];
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}
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