1. changed wxIconBundle to use m_refData and COW to make copying icon bundles
fast (which was needed for 2) 2. make it possible to return wxIconBundles from wxArtProvider 3. implement Mac-specific wxArtProvider doing (2) (modified patch 1581960) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -13,57 +13,80 @@
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#define _WX_ICONBNDL_H_
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#include "wx/dynarray.h"
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#include "wx/gdiobj.h"
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// for wxSize
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#include "wx/gdicmn.h"
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#include "wx/icon.h"
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class WXDLLIMPEXP_CORE wxIcon;
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class WXDLLIMPEXP_BASE wxString;
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WX_DECLARE_EXPORTED_OBJARRAY( wxIcon, wxIconArray );
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class WXDLLEXPORT wxIconBundle;
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WX_DECLARE_EXPORTED_OBJARRAY(wxIcon, wxIconArray);
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// this class can't load bitmaps of type wxBITMAP_TYPE_ICO_RESOURCE,
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// if you need them, you have to load them manually and call
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// wxIconCollection::AddIcon
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class WXDLLEXPORT wxIconBundle
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class WXDLLEXPORT wxIconBundle : public wxGDIObject
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{
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public:
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// default constructor
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wxIconBundle() : m_icons() {}
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wxIconBundle();
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// initializes the bundle with the icon(s) found in the file
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wxIconBundle( const wxString& file, long type ) : m_icons()
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{ AddIcon( file, type ); }
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wxIconBundle(const wxString& file, long type);
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// initializes the bundle with a single icon
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wxIconBundle( const wxIcon& icon ) : m_icons()
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{ AddIcon( icon ); }
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wxIconBundle(const wxIcon& icon);
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const wxIconBundle& operator =( const wxIconBundle& ic );
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wxIconBundle( const wxIconBundle& ic ) : m_icons()
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{ *this = ic; }
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// initializes the bundle from another icon bundle
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wxIconBundle(const wxIconBundle& icon);
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wxIconBundle& operator=(const wxIconBundle& ic)
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{ if ( this != &ic) Ref(ic); return *this; }
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virtual bool IsOk() const;
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~wxIconBundle() { DeleteIcons(); }
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// adds all the icons contained in the file to the collection,
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// if the collection already contains icons with the same
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// width and height, they are replaced
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void AddIcon( const wxString& file, long type );
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void AddIcon(const wxString& file, long type);
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// adds the icon to the collection, if the collection already
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// contains an icon with the same width and height, it is
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// replaced
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void AddIcon( const wxIcon& icon );
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void AddIcon(const wxIcon& icon);
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// returns the icon with the given size; if no such icon exists,
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// returns the icon with size wxSYS_ICON_[XY]; if no such icon exists,
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// returns the first icon in the bundle
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const wxIcon& GetIcon( const wxSize& size ) const;
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wxIcon GetIcon(const wxSize& size) const;
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// equivalent to GetIcon( wxSize( size, size ) )
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const wxIcon& GetIcon( wxCoord size = wxDefaultCoord ) const
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wxIcon GetIcon(wxCoord size = wxDefaultCoord) const
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{ return GetIcon( wxSize( size, size ) ); }
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// enumerate all icons in the bundle: don't use these functions if ti can
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// be avoided, using GetIcon() directly is better
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// return the number of available icons
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size_t GetIconCount() const;
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// return the icon at index (must be < GetIconCount())
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wxIcon GetIconByIndex(size_t n) const;
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protected:
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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private:
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// delete all icons
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void DeleteIcons();
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public:
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wxIconArray m_icons;
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DECLARE_DYNAMIC_CLASS(wxIconBundle)
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};
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#endif
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// _WX_ICONBNDL_H_
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#endif // _WX_ICONBNDL_H_
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