Removed wxMMedia
Added wxMMedia2: it should work on linux (wave read/write, aiff read only) I begin to write windows driver now Added some file to filelist.txt Make configure build wxMMedia2 makefiles git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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62
utils/wxMMedia2/lib/vidwin.h
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62
utils/wxMMedia2/lib/vidwin.h
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// /////////////////////////////////////////////////////////////////////////////
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// Name: vidwin.h
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// Purpose: wxMMedia
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// Author: Guilhem Lavaux
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// Created: February 1998
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// Updated:
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// Copyright: (C) 1998, Guilhem Lavaux
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// License: wxWindows license
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// /////////////////////////////////////////////////////////////////////////////
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/* Real -*- C++ -*- */
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#ifndef __VID_windows_H__
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#define __VID_windows_H__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "mmtype.h"
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#include "mmfile.h"
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#ifdef WX_PRECOMP
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#include "wx/wxprec.h"
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#else
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#include "wx/wx.h"
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#endif
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#include "vidbase.h"
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#ifdef WXMMEDIA_INTERNAL
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#include <windows.h>
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#include <mmsystem.h>
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typedef struct VIDW_Internal {
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MCIDEVICEID dev_id;
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} VIDW_Internal;
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#endif
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class wxVideoWindows : public wxVideoBaseDriver {
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DECLARE_DYNAMIC_CLASS(wxVideoWindows)
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protected:
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struct VIDW_Internal *internal;
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void OpenFile(const char *fname);
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public:
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wxVideoWindows(void);
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wxVideoWindows(wxInputStream& str, bool seekable = FALSE);
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wxVideoWindows(const char *fname);
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virtual ~wxVideoWindows(void);
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virtual bool StartPlay(void);
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virtual void StopPlay(void);
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virtual bool Pause(void);
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virtual bool Resume(void);
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virtual bool SetVolume(wxUint8 vol);
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virtual bool Resize(wxUint16 w, wxUint16 h);
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virtual bool IsCapable(wxVideoType v_type);
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virtual bool AttachOutput(wxVideoOutput& output);
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virtual void DetachOutput(void);
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};
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#endif
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