no message

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@863 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Unknown (UG)
1998-10-17 07:46:13 +00:00
parent 2b165e9905
commit 520e470fdd
9 changed files with 0 additions and 3537 deletions

View File

@@ -1,139 +0,0 @@
# Microsoft Developer Studio Project File - Name="ogledit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ogledit - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ogledit.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ogledit.mak" CFG="ogledit - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ogledit - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ogledit - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ogledit - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\include" /I "..\..\..\..\include\wx\msw" /I "..\..\..\..\include\wx\generic" /I "..\..\..\..\include\wx\other" /I "..\..\..\..\src\png" /I "..\..\..\..\src\zlib" /I "..\..\src" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /D "PROLOGIO" /Fp"..\..\..\..\Release\wxWin.pch" /YX"wx\wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib comctl32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "ogledit - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /Gf /Gy /I "..\..\..\..\include" /I "..\..\..\..\include\wx\msw" /I "..\..\..\..\include\wx\generic" /I "..\..\..\..\include\wx\other" /I "..\..\..\..\src\png" /I "..\..\..\..\src\zlib" /I "..\..\src" /D "__WXDEBUG__" /D WXDEBUG=1 /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /D "PROLOGIO" /Fp"..\..\..\..\Debug\wxWin.pch" /YX"wx\wxprec.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib comctl32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "ogledit - Win32 Release"
# Name "ogledit - Win32 Debug"
# Begin Source File
SOURCE=.\doc.cpp
# End Source File
# Begin Source File
SOURCE=.\doc.h
# End Source File
# Begin Source File
SOURCE=.\ogledit.cpp
# End Source File
# Begin Source File
SOURCE=.\ogledit.h
# End Source File
# Begin Source File
SOURCE=.\ogledit.rc
!IF "$(CFG)" == "ogledit - Win32 Release"
# ADD BASE RSC /l 0xc09
# ADD RSC /l 0xc09 /i "..\..\..\..\include"
!ELSEIF "$(CFG)" == "ogledit - Win32 Debug"
# ADD BASE RSC /l 0xc09
# ADD RSC /l 0xc09 /i "..\..\..\..\include"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\palette.cpp
# End Source File
# Begin Source File
SOURCE=.\palette.h
# End Source File
# Begin Source File
SOURCE=.\view.cpp
# End Source File
# Begin Source File
SOURCE=.\view.h
# End Source File
# End Target
# End Project

View File

@@ -1,186 +0,0 @@
# Microsoft Developer Studio Project File - Name="ogl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=ogl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ogl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ogl.mak" CFG="ogl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ogl - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "ogl - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
!IF "$(CFG)" == "ogl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /D "PROLOGIO" /Fp"..\..\..\Release\wxWin.pch" /YX"wx\wxprec.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "ogl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /Gf /Gy /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXDEBUG__" /D WXDEBUG=1 /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /D "PROLOGIO" /Fp"..\..\..\Debug\wxWin.pch" /YX"wx\wxprec.h" /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "ogl - Win32 Release"
# Name "ogl - Win32 Debug"
# Begin Source File
SOURCE=.\basic.cpp
# End Source File
# Begin Source File
SOURCE=.\basic.h
# End Source File
# Begin Source File
SOURCE=.\basic2.cpp
# End Source File
# Begin Source File
SOURCE=.\basicp.h
# End Source File
# Begin Source File
SOURCE=.\bmpshape.cpp
# End Source File
# Begin Source File
SOURCE=.\bmpshape.h
# End Source File
# Begin Source File
SOURCE=.\canvas.cpp
# End Source File
# Begin Source File
SOURCE=.\canvas.h
# End Source File
# Begin Source File
SOURCE=.\composit.cpp
# End Source File
# Begin Source File
SOURCE=.\composit.h
# End Source File
# Begin Source File
SOURCE=.\constrnt.cpp
# End Source File
# Begin Source File
SOURCE=.\constrnt.h
# End Source File
# Begin Source File
SOURCE=.\divided.cpp
# End Source File
# Begin Source File
SOURCE=.\divided.h
# End Source File
# Begin Source File
SOURCE=.\drawn.cpp
# End Source File
# Begin Source File
SOURCE=.\drawn.h
# End Source File
# Begin Source File
SOURCE=.\drawnp.h
# End Source File
# Begin Source File
SOURCE=.\lines.cpp
# End Source File
# Begin Source File
SOURCE=.\lines.h
# End Source File
# Begin Source File
SOURCE=.\linesp.h
# End Source File
# Begin Source File
SOURCE=.\mfutils.cpp
# End Source File
# Begin Source File
SOURCE=.\mfutils.h
# End Source File
# Begin Source File
SOURCE=.\misc.cpp
# End Source File
# Begin Source File
SOURCE=.\misc.h
# End Source File
# Begin Source File
SOURCE=.\ogl.h
# End Source File
# Begin Source File
SOURCE=.\ogldiag.cpp
# End Source File
# Begin Source File
SOURCE=.\ogldiag.h
# End Source File
# End Target
# End Project