Streamline wxSocket code: wxSocketBase now uses wxSocketImpl (previously known

as GSocket) which is a base class with various wxSocketImplXXX implementations
provided by different wxSocketManagers.

Share more code between ports (still not finished).

Refactor some code inside wxSocketImpl itself to be less redundant and fixed a
couple of minor bugs in the process.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-11-28 12:47:07 +00:00
parent 29dbfacee2
commit 51fe4b60ab
27 changed files with 1551 additions and 2029 deletions

View File

@@ -46,13 +46,13 @@ public:
// wxThread helpers
// ----------------
// TODO
#if wxUSE_SOCKETS
// Darwin uses the same wxSocketManager in console and GUI and, like MSW,
// uses SetDefaultSocketManager() to initialize it
#if wxUSE_SOCKETS && !defined(__DARWIN__)
// returns the select()-based socket manager for console applications which
// is also used by some ports (wxX11, wxDFB) in the GUI build (hence it is
// here and not in wxConsoleAppTraits)
virtual GSocketManager *GetSocketManager();
virtual wxSocketManager *GetSocketManager();
#endif
protected: