Streamline wxSocket code: wxSocketBase now uses wxSocketImpl (previously known

as GSocket) which is a base class with various wxSocketImplXXX implementations
provided by different wxSocketManagers.

Share more code between ports (still not finished).

Refactor some code inside wxSocketImpl itself to be less redundant and fixed a
couple of minor bugs in the process.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-11-28 12:47:07 +00:00
parent 29dbfacee2
commit 51fe4b60ab
27 changed files with 1551 additions and 2029 deletions

View File

@@ -46,26 +46,6 @@ public:
virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
// wxSocket support
// ----------------
#if wxUSE_SOCKETS
// this function is used by wxNet library to set the default socket manager
// to use: doing it like this allows us to keep all socket-related code in
// wxNet instead of having to pull it in wxBase itself as we'd have to do
// if we really implemented GSocketManager here
//
// we don't take ownership of this pointer, it should have a lifetime
// greater than that of any socket (e.g. be a pointer to a static object)
static void SetDefaultSocketManager(GSocketManager *manager)
{
ms_manager = manager;
}
virtual GSocketManager *GetSocketManager() { return ms_manager; }
#endif // wxUSE_SOCKETS
#ifndef __WXWINCE__
// console helpers
// ---------------
@@ -86,8 +66,6 @@ protected:
// implementation of WaitForThread() for the console applications which is
// also used by the GUI code if it doesn't [yet|already} dispatch events
WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
static GSocketManager *ms_manager;
};
#endif // _WX_MSW_APPTBASE_H_

View File

@@ -1,12 +1,15 @@
/* -------------------------------------------------------------------------
* Project: GSocket (Generic Socket) for WX
* Name: gsockmsw.h
* Copyright: (c) Guilhem Lavaux
* Licence: wxWindows Licence
* Purpose: GSocket MSW header
* CVSID: $Id$
* -------------------------------------------------------------------------
*/
/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/gsockmsw.h
// Purpose: MSW-specific socket implementation
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia, Vadim Zeitlin
// Created: April 1997
// Copyright: (C) 1999-1997, Guilhem Lavaux
// (C) 1999-2000, Guillermo Rodriguez Garcia
// (C) 2008 Vadim Zeitlin
// RCS_ID: $Id$
// License: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_GSOCKMSW_H_
#define _WX_MSW_GSOCKMSW_H_
@@ -20,53 +23,50 @@
#endif
#if defined(__WXWINCE__) || defined(__CYGWIN__)
#include <winsock.h>
#include <winsock.h>
#endif
/* Definition of GSocket */
class GSocket : public GSocketBase
// ----------------------------------------------------------------------------
// MSW-specific socket implementation
// ----------------------------------------------------------------------------
class wxSocketImplMSW : public wxSocketImpl
{
public:
GSocket(wxSocketBase& wxsocket)
: GSocketBase(wxsocket)
wxSocketImplMSW(wxSocketBase& wxsocket);
virtual ~wxSocketImplMSW();
virtual wxSocketImpl *WaitConnection(wxSocketBase& wxsocket);
int Read(char *buffer, int size);
int Write(const char *buffer, int size);
private:
virtual wxSocketError DoHandleConnect(int ret);
virtual void DoClose();
virtual void UnblockAndRegisterWithEventLoop()
{
m_msgnumber = 0;
// no need to make the socket non-blocking, Install_Callback() will do
// it
wxSocketManager::Get()->Install_Callback(this);
}
virtual GSocket *WaitConnection(wxSocketBase& wxsocket);
wxSocketError Input_Timeout();
wxSocketError Output_Timeout();
wxSocketError Connect_Timeout();
int Recv_Stream(char *buffer, int size);
int Recv_Dgram(char *buffer, int size);
int Send_Stream(const char *buffer, int size);
int Send_Dgram(const char *buffer, int size);
int m_msgnumber;
GSocketError SetServer();
friend class wxSocketMSWManager;
// not used under MSW
void Notify(bool) { }
bool SetReusable();
bool SetBroadcast();
bool DontDoBind();
GSocketError Connect(GSocketStream stream);
GSocketError SetNonOriented();
int Read(char *buffer, int size);
int Write(const char *buffer, int size);
void SetNonBlocking(bool non_block);
GSocketError WXDLLIMPEXP_NET GetError();
GSocketError GetSockOpt(int level, int optname,
void *optval, int *optlen);
GSocketError SetSockOpt(int level, int optname,
const void *optval, int optlen);
protected:
GSocketError Input_Timeout();
GSocketError Output_Timeout();
GSocketError Connect_Timeout();
int Recv_Stream(char *buffer, int size);
int Recv_Dgram(char *buffer, int size);
int Send_Stream(const char *buffer, int size);
int Send_Dgram(const char *buffer, int size);
/* TODO: Make these protected */
public:
int m_msgnumber;
DECLARE_NO_COPY_CLASS(wxSocketImplMSW)
};
#endif /* _WX_MSW_GSOCKMSW_H_ */