Streamline wxSocket code: wxSocketBase now uses wxSocketImpl (previously known
as GSocket) which is a base class with various wxSocketImplXXX implementations provided by different wxSocketManagers. Share more code between ports (still not finished). Refactor some code inside wxSocketImpl itself to be less redundant and fixed a couple of minor bugs in the process. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56994 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -30,7 +30,7 @@ class WXDLLIMPEXP_FWD_BASE wxString;
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class WXDLLIMPEXP_FWD_BASE wxTimer;
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class WXDLLIMPEXP_FWD_BASE wxTimerImpl;
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class GSocketManager;
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class wxSocketManager;
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// ----------------------------------------------------------------------------
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@@ -116,9 +116,21 @@ public:
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virtual void RemoveFromPendingDelete(wxObject *object) = 0;
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#if wxUSE_SOCKETS
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// this function is used by wxNet library to set the default socket manager
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// to use: doing it like this allows us to keep all socket-related code in
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// wxNet instead of having to pull it in wxBase itself as we'd have to do
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// if we really implemented wxSocketManager here
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//
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// we don't take ownership of this pointer, it should have a lifetime
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// greater than that of any socket (e.g. be a pointer to a static object)
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static void SetDefaultSocketManager(wxSocketManager *manager)
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{
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ms_manager = manager;
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}
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// return socket manager: this is usually different for console and GUI
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// applications (although some ports use the same implementation for both)
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virtual GSocketManager *GetSocketManager() = 0;
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virtual wxSocketManager *GetSocketManager() { return ms_manager; }
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#endif
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// create a new, port specific, instance of the event loop used by wxApp
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@@ -169,6 +181,9 @@ protected:
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// utility function: returns the stack frame as a plain wxString
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virtual wxString GetAssertStackTrace();
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#endif
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private:
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static wxSocketManager *ms_manager;
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};
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// ----------------------------------------------------------------------------
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