Updated the FAQ a little
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8879 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -30,10 +30,11 @@ different platforms. wxWindows defines a common API across platforms, but uses t
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so your program will take on the native 'look and feel' that users are familiar with.<P>
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Although GUI applications are mostly built programmatically, there is a dialog editor to help
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build attractive dialogs and panels.<P>
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build attractive dialogs and panels. Robert Roebling's <a href="http://www.roebling.com">wxDesigner</a>
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makes light work of resizable, portable dialogs.<P>
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You don't have to use C++ to use wxWindows: wxWindows 1 has been interfaced to several interpreted languages,
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such as CLIPS, Python, Scheme, XLisp and Perl, and there is a Python interface for wxWindows 2.
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such as CLIPS, Python, Scheme, XLisp and Perl, and there is a <a href="http://wxpython.org">Python interface</a> for wxWindows 2.
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<P>
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<h3>Can I use wxWindows 2 for both proprietary (commercial) projects, and GPL'ed projects?</h3>
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@@ -61,34 +62,8 @@ wxWindows is obtained by many different means, and we cannot monitor
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distribution. The mailing list contains around 300-400 entries which is
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quite large for a list of this type.<P>
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<H3>I am about to start a wxWindows 1.xx project. Should I use 2 instead?</H3>
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wxWindows 2 is still in beta but it's actually pretty useable (Windows, GTK, Motif).<P>
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Porting to wxWindows 2 from 1.xx will not be too painful; see the next question
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for ways in which you can make it easier.<P>
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<H3>Why would I want to use wxWindows 2 in preference to wxWindows 1.xx?</H3>
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Some reasons:
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<ul>
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<li>In 2 there is far more flexibility, for example in the way windows can be
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nested, and the way events are intercepted.
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<li>There is more functionality for producing sophisticated applications,
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for example using the wxTreeCtrl and wxListCtrl classes.
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<li>There is better C++-conformance (such as usage of wxString and const) which
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will make your applications more reliable and easier to maintain.
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<li>wxWindows 2 will be better supported than 1.xx.
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<li>The GTK version is attractive for people interested in writing Linux and GNOME
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applications.
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<li>The Mac version will be one of the best frameworks available on that platform.
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</ul>
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<H3>How can I prepare for wxWindows 2?</H3>
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To make porting to wxWindows 2 easier in the future, take a look at some
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<a href="http://www.wxwindows.org/prepare.htm">tips</a> for writing existing code in a 2-compatible way.<P>
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See <a href="users.htm">Users</a> for a list of some users and their applications, and
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also <A href="feedback.htm">Feedback</a> for comments.<P>
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<H3>How much has the API changed since 1.xx?</H3>
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@@ -124,18 +99,17 @@ While wxWindows 2 is being developed, there will be further patches to wxWindows
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Obviously we are investing most of our energy into the new code, but we're also trying
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to fix bugs in the current version.<P>
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<H3>What platforms will be supported by wxWindows 2?</H3>
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<H3>What platforms are supported by wxWindows 2?</H3>
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<ul>
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<li>Windows 3.1, Windows 95/98, Windows NT;
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<li>Linux and other Unix platforms with GTK+;
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<li>Unix with Motif or the free Motif clone Lesstif;
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<li>Mac (coming later in 1999);
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<li>Mac;
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<li>A BeOS port is being investigated.
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<li>A Windows CE port is being investigated.
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<li>There are no plans to support OS/2 or XView. However,
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you may be able to compile the GTK and Motif versions under OS/2 with X and GTK
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installed, or the Windows version with IBM's Open32 extensions.
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<li>An OS/2 port is in progress, and you can also compile wxWindows for GTK+ or Motif
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on OS/2.
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</ul>
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<P>
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@@ -207,7 +181,7 @@ no wxWindows wrapper for these.
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<H3>How is wxWindows 2 being developed?</H3>
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We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWindows. This allows
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us to make alterations and upload them instantly to the server in Edinburgh, from
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us to make alterations and upload them instantly to the SourceForge server, from
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which others can update their source.<P>
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To build source from CVS, see the file BuildCVS.txt in the top-level wxWindows distribution
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