CW5.2 Pro Adaptions, wxMac starting to move in

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4366 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
1999-11-05 09:16:09 +00:00
parent 20f2deb3cf
commit 519cb848a8
176 changed files with 19303 additions and 9141 deletions

View File

@@ -16,577 +16,331 @@
#pragma interface "window.h"
#endif
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/pen.h"
#include "wx/font.h"
#include "wx/validate.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
#include "wx/region.h"
#include "wx/accel.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
/*
* Base class for frame, panel, canvas, panel items, dialog box.
*
*/
/*
* Event handler: windows have themselves as their event handlers
* by default, but their event handlers could be set to another
* object entirely. This separation can reduce the amount of
* derivation required, and allow alteration of a window's functionality
* (e.g. by a resource editor that temporarily switches event handlers).
*/
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxEvent;
class WXDLLEXPORT wxCommandEvent;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxMouseEvent;
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
//-----------------------------------------------------------------------------
// wxClientData
//-----------------------------------------------------------------------------
class wxClientData
// FIXME does anybody use those? they're unused by wxWindows...
enum
{
public:
wxClientData() { }
virtual ~wxClientData() { }
wxKEY_SHIFT = 1,
wxKEY_CTRL = 2
};
//-----------------------------------------------------------------------------
// wxStringClientData
//-----------------------------------------------------------------------------
class wxStringClientData: public wxClientData
class WXDLLEXPORT wxWindow: public wxWindowBase
{
public:
wxStringClientData() { }
wxStringClientData( wxString &data ) { m_data = data; }
void SetData( wxString &data ) { m_data = data; }
wxString GetData() const { return m_data; }
private:
wxString m_data;
};
class WXDLLEXPORT wxWindow: public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
DECLARE_DYNAMIC_CLASS(wxWindow);
friend class wxDC;
friend class wxPaintDC;
public:
wxWindow();
inline wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
m_children = new wxList;
Create(parent, id, pos, size, style, name);
}
typedef struct MacWindowData
{
SInt16 m_macWindowBackgroundTheme ;
WindowRef m_macWindow ;
ControlHandle m_macRootControl ;
wxWindow* m_macFocus ;
} MacWindowData ;
wxWindow() { Init(); }
virtual ~wxWindow();
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual ~wxWindow();
// Fit the window around the items
virtual void Fit();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
virtual bool IsShown() const;
// implement base class pure virtuals
virtual void SetTitle( const wxString& title);
virtual wxString GetTitle() const;
// Raise the window to the top of the Z order
virtual void Raise();
virtual void Raise();
virtual void Lower();
// Lower the window to the bottom of the Z order
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
// Is the window enabled?
virtual bool IsEnabled() const;
virtual void SetFocus();
// For compatibility
inline bool Enabled() const { return IsEnabled(); }
virtual bool Reparent( wxWindow *newParent );
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
virtual void ReleaseMouse();
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
virtual bool TransferDataToWindow();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Clear();
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
virtual bool TransferDataFromWindow();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate();
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode();
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
// Get the window with the focus
static wxWindow *FindFocus();
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
// Get overall window size
virtual void GetSize(int *width, int *height) const;
wxSize GetSize() const { int w, h; GetSize(& w, & h); return wxSize(w, h); }
// Get window position, relative to parent (or screen if no parent)
virtual void GetPosition(int *x, int *y) const;
wxPoint GetPosition() const
{ int x, y; GetPosition(&x, &y); return wxPoint(x, y); }
// Get size and position
wxRect GetRect() const
{ int x, y, w, h; GetPosition(& x, & y); GetSize(& w, & h); return wxRect(x, y, w, h); }
// Get client (application-useable) size
virtual void GetClientSize(int *width, int *height) const;
wxSize GetClientSize() const { int w, h; GetClientSize(& w, & h); return wxSize(w, h); }
// Set overall size and position
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ SetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
// set size only
void SetSize(int width, int height)
{ SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
void SetSize(const wxSize& size)
{ SetSize(-1, -1, size.x, size.y, wxSIZE_USE_EXISTING); }
// set position only
virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
void Move(const wxPoint& pt) { SetSize(pt.x, pt.y, -1, -1, wxSIZE_USE_EXISTING); }
// Set client size
virtual void SetClientSize(int width, int height);
void SetClientSize(const wxSize& sz) { SetClientSize(sz.x, sz.y); }
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
wxPoint ClientToScreen(const wxPoint& pt) const
{ int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
wxPoint ScreenToClient(const wxPoint& pt) const
{ int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
// Set the focus to this window
virtual void SetFocus();
// Capture/release mouse
virtual void CaptureMouse();
virtual void ReleaseMouse();
// Enable or disable the window
virtual void Enable(bool enable);
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
#if wxUSE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
#endif
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Update region access
virtual wxRegion GetUpdateRegion() const;
virtual bool IsExposed(int x, int y, int w, int h) const;
virtual bool IsExposed(const wxPoint& pt) const;
virtual bool IsExposed(const wxRect& rect) const;
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle() const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel() const { return GetTitle(); }
// event handlers
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get the window name (used for resource setting in X)
inline virtual wxString GetName() const;
inline virtual void SetName(const wxString& name);
// Override to define new behaviour for default action (e.g. double
// clicking on a listbox)
virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
#endif // WXWIN_COMPATIBILITY
// Centre the window
virtual void Centre(int direction) ;
inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
#if wxUSE_CARET && WXWIN_COMPATIBILITY
// caret manipulation (old MSW only functions, see wxCaret class for the
// new API)
void CreateCaret(int w, int h);
void CreateCaret(const wxBitmap *bitmap);
void DestroyCaret();
void ShowCaret(bool show);
void SetCaretPos(int x, int y);
void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET
// Popup a menu
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
// implementation from now on
// --------------------------
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
void MacClientToRootWindow( int *x , int *y ) const ;
void MacRootWindowToClient( int *x , int *y ) const ;
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// simple accessors
// ----------------
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret();
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return (WXWidget) GetHWND(); }
// Tell window how much it can be sized
virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
// Set/get the window's identifier
inline int GetId() const;
inline void SetId(int id);
virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
inline void *GetHandle() const;
// Set/get the window's relatives
inline wxWindow *GetParent() const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent() const;
inline wxList& GetChildren() const;
// Set/get the window's font
virtual void SetFont(const wxFont& f);
inline virtual wxFont& GetFont() const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
inline wxValidator *GetValidator() const;
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag() const;
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler() const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void PushEventHandler(wxEvtHandler *handler) ;
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
// Close the window by calling OnClose, posting a deletion
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
virtual bool Destroy() ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
inline bool GetAutoLayout() const;
// Set/get constraints
inline wxLayoutConstraints *GetConstraints() const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
inline virtual void SetBackgroundColour(const wxColour& col);
inline virtual wxColour GetBackgroundColour() const;
// Set/get window foreground colour
inline virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour() const;
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem() const;
inline virtual void SetDefaultItem(wxButton *but);
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
#if wxUSE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
const wxResourceTable *table = (const wxResourceTable *) NULL);
#endif
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// Is the window retained?
inline bool IsRetained() const;
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Clear the window
virtual void Clear();
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
bool Layout();
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
inline wxSizer *GetSizer() const ;
inline wxWindow *GetSizerParent() const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
void UpdateWindowUI();
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
virtual void PrepareDC( wxDC &dc ) {};
bool GetUseCtl3D() const { return m_useCtl3D; }
bool GetTransparentBackground() const { return m_backgroundTransparent; }
void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
// event handlers
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Executes the default message
virtual long Default();
wxWindow *FindItem(long id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
/* TODO: you may need something like this
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
*/
// Make a Windows extended style from the given wxWindows window style
static WXDWORD MakeExtendedStyle(long style,
bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
virtual void DestroyChildren(); // Removes and destroys all children
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
inline bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
#if WXWIN_COMPATIBILITY
wxObject *GetChild(int number) const;
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn() const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints();
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
virtual void ResetConstraints();
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// Transforms from sizer coordinate space to actual
// parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
// Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
// Setup background and foreground colours correctly
virtual void SetupColours();
// Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
// Dialog units translations. Implemented in wincmn.cpp.
wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
inline wxSize ConvertPixelsToDialog(const wxSize& sz)
{ wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
inline wxSize ConvertDialogToPixels(const wxSize& sz)
{ wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
#if WXWIN_COMPATIBILITY
void SetShowing(bool show) { (void)Show(show); }
bool IsUserEnabled() const { return IsEnabled(); }
#endif // WXWIN_COMPATIBILITY
wxObject *GetChild(int number) const ;
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Generates a new id for controls
static int NewControlId();
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
virtual void InitDialog();
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
wxLayoutConstraints * m_constraints; // Constraints for this window
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
wxWindow * m_sizerParent; // Window's parent sizer (if any)
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
int m_maxSizeY;
// the window handle
WXHWND m_hWnd;
// Caret data
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
wxCursor m_windowCursor; // Window's cursor
wxString m_windowName; // Window name
// the old window proc (we subclass all windows)
WXFARPROC m_oldWndProc;
wxButton * m_defaultItem;
// additional (MSW specific) flags
bool m_useCtl3D:1; // Using CTL3D for this control
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
bool m_winCaptured:1;
wxColour m_backgroundColour ;
wxColour m_foregroundColour ;
wxAcceleratorTable m_acceleratorTable;
// the size of one page for scrolling
int m_xThumbSize;
int m_yThumbSize;
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
WXHMENU m_hMenu; // Menu, if any
public:
wxRegion m_updateRegion;
wxList * m_children; // Window's children
int m_returnCode;
// the return value of WM_GETDLGCODE handler
long m_lDlgCode;
DECLARE_EVENT_TABLE()
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
// get the size which best suits the window: e.g., for a static text it
// will be the width and height of the text
virtual wxSize DoGetBestSize();
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height);
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
private:
// common part of all ctors
void Init();
DECLARE_NO_COPY_CLASS(wxWindow);
DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
// associate mac windows with wx counterparts
inline void *wxWindow::GetHandle() const { return (void *)NULL; }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
wxWindow* wxFindWinFromMacWindow( WindowRef inWindow ) ;
void wxAssociateWinWithMacWindow(WindowRef inWindow, wxWindow *win) ;
void wxRemoveMacWindowAssociation(wxWindow *win) ;
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
class wxMacFocusHelper
{
public :
wxMacFocusHelper( wxWindow * theWindow ) ;
~wxMacFocusHelper() ;
bool Ok() { return m_ok ; }
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode() { return m_returnCode; }
private :
GrafPtr m_formerPort ;
GrafPtr m_currentPort ;
bool m_ok ;
} ;
// Get the active window.
wxWindow* WXDLLEXPORT wxGetActiveWindow();
class wxMacDrawingHelper
{
public :
wxMacDrawingHelper( wxWindow * theWindow ) ;
~wxMacDrawingHelper() ;
bool Ok() { return m_ok ; }
WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
private :
GrafPtr m_formerPort ;
GrafPtr m_currentPort ;
PenState m_savedPenState ;
bool m_ok ;
} ;
class wxMacFocusClientHelper
{
public :
wxMacFocusClientHelper( wxWindow * theWindow ) ;
~wxMacFocusClientHelper() ;
bool Ok() { return m_ok ; }
private :
GrafPtr m_formerPort ;
GrafPtr m_currentPort ;
bool m_ok ;
} ;
class wxMacDrawingClientHelper
{
public :
wxMacDrawingClientHelper( wxWindow * theWindow ) ;
~wxMacDrawingClientHelper() ;
bool Ok() { return m_ok ; }
private :
GrafPtr m_formerPort ;
GrafPtr m_currentPort ;
PenState m_savedPenState ;
bool m_ok ;
} ;
#endif
// _WX_WINDOW_H_