CW5.2 Pro Adaptions, wxMac starting to move in

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4366 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
1999-11-05 09:16:09 +00:00
parent 20f2deb3cf
commit 519cb848a8
176 changed files with 19303 additions and 9141 deletions

View File

@@ -25,100 +25,44 @@
class WXDLLEXPORT wxPaintDC;
class WXDLLEXPORT wxWindow;
// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
// On many platforms, however, they will be the same.
class WXDLLEXPORT wxWindowDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
public:
public:
wxWindowDC(void);
wxWindowDC(void);
wxWindowDC( wxWindow *win );
// Create a DC corresponding to a canvas
wxWindowDC(wxWindow *win);
~wxWindowDC(void);
virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
virtual void DrawLine( long x1, long y1, long x2, long y2 );
virtual void CrossHair( long x, long y );
virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
virtual void DrawPoint( long x, long y );
virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawRectangle( long x, long y, long width, long height );
virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
virtual void DrawEllipse( long x, long y, long width, long height );
virtual bool CanDrawBitmap(void) const;
virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
virtual bool Blit( long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
virtual bool CanGetTextExtent(void) const;
virtual void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
wxFont *theFont = NULL, bool use16 = FALSE );
virtual long GetCharWidth(void);
virtual long GetCharHeight(void);
virtual void Clear(void);
virtual void SetFont( const wxFont &font );
virtual void SetPen( const wxPen &pen );
virtual void SetBrush( const wxBrush &brush );
virtual void SetBackground( const wxBrush &brush );
virtual void SetLogicalFunction( int function );
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
virtual void SetBackgroundMode( int mode );
virtual void SetPalette( const wxPalette& palette );
virtual void SetClippingRegion( long x, long y, long width, long height );
virtual void SetClippingRegion( const wxRegion& region ) ;
virtual void DestroyClippingRegion(void);
virtual void DrawSpline( wxList *points );
~wxWindowDC(void);
};
//-----------------------------------------------------------------------------
// wxPaintDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
public:
wxPaintDC(void):wxWindowDC() {};
wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
};
//-----------------------------------------------------------------------------
// wxClientDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxClientDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxClientDC)
public:
public:
wxClientDC(void);
wxClientDC(void):wxWindowDC() {};
wxClientDC( wxWindow *win ): wxWindowDC(win) {};
// Create a DC corresponding to a canvas
wxClientDC(wxWindow *win);
~wxClientDC(void);
};
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
public:
wxPaintDC(void);
// Create a DC corresponding to a canvas
wxPaintDC(wxWindow *win);
~wxPaintDC(void);
};
#endif