CW5.2 Pro Adaptions, wxMac starting to move in
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4366 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -25,100 +25,44 @@
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class WXDLLEXPORT wxPaintDC;
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class WXDLLEXPORT wxWindow;
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// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
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// On many platforms, however, they will be the same.
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class WXDLLEXPORT wxWindowDC: public wxDC
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{
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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public:
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public:
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wxWindowDC(void);
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wxWindowDC(void);
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wxWindowDC( wxWindow *win );
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// Create a DC corresponding to a canvas
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wxWindowDC(wxWindow *win);
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~wxWindowDC(void);
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virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
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virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
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virtual void DrawLine( long x1, long y1, long x2, long y2 );
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virtual void CrossHair( long x, long y );
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virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
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virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
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virtual void DrawPoint( long x, long y );
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virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
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virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
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virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
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int fillStyle=wxODDEVEN_RULE );
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virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
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int fillStyle=wxODDEVEN_RULE );
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virtual void DrawRectangle( long x, long y, long width, long height );
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virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
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virtual void DrawEllipse( long x, long y, long width, long height );
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virtual bool CanDrawBitmap(void) const;
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virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
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virtual bool Blit( long xdest, long ydest, long width, long height,
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wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
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virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
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virtual bool CanGetTextExtent(void) const;
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virtual void GetTextExtent( const wxString &string, long *width, long *height,
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long *descent = NULL, long *externalLeading = NULL,
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wxFont *theFont = NULL, bool use16 = FALSE );
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virtual long GetCharWidth(void);
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virtual long GetCharHeight(void);
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virtual void Clear(void);
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virtual void SetFont( const wxFont &font );
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virtual void SetPen( const wxPen &pen );
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virtual void SetBrush( const wxBrush &brush );
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virtual void SetBackground( const wxBrush &brush );
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virtual void SetLogicalFunction( int function );
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virtual void SetTextForeground( const wxColour &col );
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virtual void SetTextBackground( const wxColour &col );
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virtual void SetBackgroundMode( int mode );
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virtual void SetPalette( const wxPalette& palette );
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virtual void SetClippingRegion( long x, long y, long width, long height );
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virtual void SetClippingRegion( const wxRegion& region ) ;
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virtual void DestroyClippingRegion(void);
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virtual void DrawSpline( wxList *points );
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~wxWindowDC(void);
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};
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//-----------------------------------------------------------------------------
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// wxPaintDC
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxPaintDC: public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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public:
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wxPaintDC(void):wxWindowDC() {};
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wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
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};
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//-----------------------------------------------------------------------------
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// wxClientDC
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxClientDC: public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxClientDC)
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public:
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public:
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wxClientDC(void);
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wxClientDC(void):wxWindowDC() {};
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wxClientDC( wxWindow *win ): wxWindowDC(win) {};
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// Create a DC corresponding to a canvas
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wxClientDC(wxWindow *win);
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~wxClientDC(void);
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};
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class WXDLLEXPORT wxPaintDC: public wxWindowDC
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{
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DECLARE_DYNAMIC_CLASS(wxPaintDC)
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public:
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wxPaintDC(void);
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// Create a DC corresponding to a canvas
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wxPaintDC(wxWindow *win);
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~wxPaintDC(void);
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};
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#endif
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