compilation fix: use IsServer() instead of m_server directly

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57607 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-12-27 21:30:02 +00:00
parent 6e7a89af32
commit 51566e1f98

View File

@@ -129,7 +129,7 @@ private:
switch (callbackType) switch (callbackType)
{ {
case kCFSocketConnectCallBack: case kCFSocketConnectCallBack:
wxASSERT(!socket->m_server); wxASSERT(!socket->IsServer());
// KH: If data is non-NULL, the connect failed, do not call Detected_Write, // KH: If data is non-NULL, the connect failed, do not call Detected_Write,
// which will only end up creating a spurious connect event because the // which will only end up creating a spurious connect event because the
// call to getsocketopt SO_ERROR inexplicably returns no error. // call to getsocketopt SO_ERROR inexplicably returns no error.
@@ -219,8 +219,8 @@ int wxSocketManagerMac::GetCFCallback(wxSocketImpl *socket, wxSocketNotify event
switch ( event ) switch ( event )
{ {
case wxSOCKET_CONNECTION: case wxSOCKET_CONNECTION:
return socket->m_server ? kCFSocketReadCallBack return socket->IsServer() ? kCFSocketReadCallBack
: kCFSocketConnectCallBack; : kCFSocketConnectCallBack;
case wxSOCKET_LOST: case wxSOCKET_LOST:
case wxSOCKET_INPUT: case wxSOCKET_INPUT: