New build system for wxPython. (Still needs some polish but is stable
for me. Will be doing more testing tomorrow on other platforms and then will remove the old wxPython build stuff...) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3456 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -53,6 +53,10 @@ for some of the new features and such. Also they have encorporated my
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patches so there is really no reason to stick with the current (very
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old) release...
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New build system based on a Python program. Now wxPython builds are
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the same on MSW or Unix systems. See distrib/build.py for details.
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What's new in 2.1b2
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@@ -306,42 +310,56 @@ me. You don't need SWIG to build the extension module as all the
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generated C++ code is included under the src directory.
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I added a few minor features to SWIG to control some of the code
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generation. If you want to playaround with this the patches are in
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wxPython/SWIG.patches and they should be applied to the 1.1p5 version
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of SWIG. These new patches are documented at
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http://starship.skyport.net/crew/robind/#swig, and they should also
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end up in the 1.2 version of SWIG.
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generation. If you want to play around with this you will need to get
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a recent version of SWIG from their CVS or from a daily build. See
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http://www.swig.org/ for details.
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wxPython is organized as a Python package. This means that the
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directory containing the results of the build process should be a
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subdirectory of a directory on the PYTHONPATH. (And preferably should
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be named wxPython.) You can control where the build process will dump
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wxPython by setting the TARGETDIR makefile variable. The default is
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$(WXWIN)/utils/wxPython, where this README.txt is located. If you
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leave it here then you should add $(WXWIN)/utils to your PYTHONPATH.
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However, you may prefer to use something that is already on your
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PYTHONPATH, such as the site-packages directory on Unix systems.
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wxPython by setting the TARGETDIR variable for the build utility, (see
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below.)
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Win32
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-----
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1. Build wxWindows as described in its BuildCVS.txt file. For *nix
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systems I run configure with these flags:
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1. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
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include/wx/msw/setup.h so icons can be loaded dynamically. While
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there, make sure wxUSE_OWNER_DRAWN is also set to 1.
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--with-gtk
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--with-libjpeg
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--without-odbc
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--enable-unicode=no
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--enable-threads=yes
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--enable-socket=yes
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--enable-static=no
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--enable-shared=yes
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--disable-std_iostreams
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2. Change into the $(WXWIN)/utils/wxPython/src directory.
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You can use whatever flags you want, but I know these work.
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3. Edit makefile.vc and specify where your python installation is at.
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You may also want to fiddle with the TARGETDIR variable as described
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above.
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2. At this point you may want to make an alias or symlink, script,
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batch file, whatever on the PATH that invokes
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$(WXWIN)/utils/wxPython/distrib/build.py to help simplify matters
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somewhat. For example, on my win32 system I have a file named
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build.bat in a directory on the PATH that contains:
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4. Run nmake -f makefile.vc
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python $(WXWIN)/utils/wxPython/distrib/build.py %1 %2 %3 %4 %5 %6
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5. If it builds successfully, congratulations! Move on to the next
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step. If not then you can try mailing me for help. Also, I will
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always have a pre-built win32 version of this extension module at
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http://alldunn.com/wxPython/.
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3. Change into the $(WXWIN)/utils/wxPython/src directory.
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4. Type "build -b" to build wxPython and "build -i" to install it.
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The build.py script actually generates a Makefile based on what it
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finds on your system and information found in the build.cfg file.
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If you have troubles building or you want it built or installed in
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a different way, take a look at the docstring in build.py, you may
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be able to override configuration options in a file named
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build.local.
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5. To build and install the add-on modules, change to the appropriate
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directory under $(WXWIN)/utils/wxPython/modules and run the build
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utility again.
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6. Change to the $(WXWIN)/utils/wxPython/demo directory.
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@@ -349,43 +367,19 @@ http://alldunn.com/wxPython/.
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python demo.py
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To run it without requiring a console, you can use the pythonw.exe
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version of Python either from the command line or from a shortcut.
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To run it without requiring a console on win32, you can use the
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pythonw.exe version of Python either from the command line or from a
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shortcut.
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Unix
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----
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0. I configure wxWindows like this, YMMV:
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./configure --with-gtk --disable-shared --enable-threads --disable-unicode
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1. Change into the $(WXWIN)/utils/wxPython/src directory.
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2. Edit Setup.in and ensure that the flags, directories, and toolkit
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options are correct. See the above commentary about TARGETDIR. There
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are a few sample Setup.in.[platform] files provided.
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3. Run this command to generate a makefile:
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make -f Makefile.pre.in boot
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4. Run these commands to build and then install the wxPython extension
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module:
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make
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make install
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5. Change to the $(WXWIN)/utils/wxPython/demo directory.
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6. Try executing the demo program. For example:
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python demo.py
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----------------
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Robin Dunn
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robin@alldunn.com
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