Doc updates

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33695 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2005-04-17 10:34:19 +00:00
parent 23eaaaaf5f
commit 5147354ced
8 changed files with 166 additions and 112 deletions

View File

@@ -1,4 +1,3 @@
<HTML>
<HEAD>
@@ -45,9 +44,9 @@ See also <a href="faq.htm">top-level FAQ page</a>.
<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
<li><a href="#access">Is MS Active Accessibility supported?</a></li>
<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></li>
<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></li>
<li><a href="#crtmismatch">Visual C++ gives errors about multiply defined symbols, what can I do?</a></li>
<li><a href="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></li>
<li><a href="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></li>
<li><a href="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></li>
</ul>
<hr>
@@ -342,7 +341,7 @@ example) and regenerate the makefile using tmake.<P>
tmake can be found at
<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
Windows (available from the same page), but I haven&#39;t used it, so
I don&#39;t know if it works as flawlessly as "perl tmake" does (note
for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
@@ -351,7 +350,7 @@ just go to distrib/msw/tmake and type<P>
<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
The makefiles are untested - I don&#39;t have any of Borland, Watcom or
The makefiles are untested - I don&#39;t have any of Borland, Watcom or
Symantec and I don&#39;t have enough diskspace to recompile even with
VC6 using makefiles. The new makefiles are as close as possible to the
old ones, but not closer: in fact, there has been many strange things
@@ -458,7 +457,7 @@ First, you can use wxRegKey directly, for example:
regKey.SetName(idName);
{
wxLogNull dummy;
wxLogNull dummy;
if (!regKey.Create())
{
idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
@@ -504,7 +503,7 @@ for the current status.
<P>
<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></h3>
<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files?</a></h3>
If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
@@ -543,11 +542,11 @@ slightly smaller and faster.
But the most important thing is to use the <strong>same</strong> CRT setting for
all components of your project.
<h3><a name="#directx">Why do I get compilation errors when using wxWidgets with DirectShow?</a></h3>
<h3><a name="#directx">Why do I get compilation erros when using wxWidgets with DirectShow?</a></h3>
If you get errors when including Microsoft DirectShow or DirectDraw headers,
the following message from Peter Whaite could help:
<blockquote><pre>
<blockquote>
&gt; This causes compilation errors within DirectShow:
&gt;
&gt; wxutil.h(125) : error C2065: &#39;EXECUTE_ASSERT&#39; : undeclared identifier
@@ -555,11 +554,11 @@ the following message from Peter Whaite could help:
The reason for this is that __WXDEBUG__ is also used by the DXSDK (9.0
in my case) to &#39;#pragma once&#39; the contents of
DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.h. So if __WXDEBUG__
is defined, then wxdebug.h doesn&#39;t get included, and the assert macros
don&#39;t get defined. You have to #undef __WXDEBUG__ before including the
don&#39;t get defined. You have to #undef __WXDEBUG__ before including the
directshow baseclass&#39;s &lt;streams.h&gt;.
</pre></blockquote>
</blockquote>
<h3><a name="#handlewm">How do I handle Windows messages in my wxWidgets program?</a></h3>