Doc updates
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33695 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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<HTML>
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<HEAD>
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@@ -54,7 +53,7 @@ so your program will take on the native 'look and feel' that users are f
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Although GUI applications are mostly built programmatically, there are several dialog editors to help
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build attractive dialogs and panels. Robert Roebling's <a href="http://www.roebling.com">wxDesigner</a>
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and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
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and Anthemion Software's <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a>
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are two commercial examples, but there are others: see the <a href="lnk_tool.htm">Useful Tools</a> page.<P>
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You don't have to use C++ to use wxWidgets: there is a <a href="http://wxpython.org">Python interface</a> for wxWidgets 2,
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@@ -277,29 +276,29 @@ from Java, and the level of interest in wxWidgets is as high as ever.<P>
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Microsoft is spending a lot on promoting the .NET initiative, which
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is a set of languages, APIs and web service components for Windows.
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Ximian has started an open source version of .NET, mostly for Linux.
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C# is Microsoft's alternative to Java, supporting 'managed code',
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C# is Microsoft's alternative to Java, supporting 'managed code',
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garbage collection and various other Java-like language features.<P>
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Although this may be attractive to some developers, there
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is a variety of reasons why the .NET/Mono combination is unlikely
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to make wxWidgets redundant. Please note that the following comments
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are Julian Smart's opinions.<P>
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are Julian Smart's opinions.<P>
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<ol>
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<li>Not everyone wants or needs net services.
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<li>C++ will be used for a long time to come; compared with C++, C# is a recent development and its future is not certain.
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<li>Mono Forms may only target Winelib (at least to begin with), so the end result is not as native as
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wxWidgets (I'm aware there is GTK# for use with the C# language).
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wxWidgets (I'm aware there is GTK# for use with the C# language).
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<li>C# is usually byte-compiled and therefore slower. Plus, .NET adds a layer of overhead to the client computer
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that wxWidgets does not require.
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<li>Mono hasn't proven its long-term viability yet (it's a complex system of components); wxWidgets is ready now.
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<li>Mono hasn't proven its long-term viability yet (it's a complex system of components); wxWidgets is ready now.
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<li>You may not wish to buy into Microsoft marketing spin and APIs.
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<li>Microsoft may at some point sue developers of non-Microsoft .NET implementations. After all,
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platform-independence is not in Microsoft's interest.
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platform-independence is not in Microsoft's interest.
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<li>.NET might never be implemented on some platforms, especially Mac and embedded variants of Linux.
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<li>wxPython and other language variants provide further reasons for wxWidgets to continue.
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<li>The same issue exists for Qt: if Qt sales remain strong, it's a good indication that
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the market for a C++-based approach is still there. (Either that, or everyone's turning to wxWidgets!)
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<li>The same issue exists for Qt: if Qt sales remain strong, it's a good indication that
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the market for a C++-based approach is still there. (Either that, or everyone's turning to wxWidgets!)
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</ol>
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There is nothing to stop folk from developing a C# version of the wxWidgets API;
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@@ -322,7 +321,7 @@ has specific suggestions. Also please read the <a href="standard.htm">coding sta
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<P>
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Each port consists of a platform-specific part (e.g. src/msw, include/wx/msw),
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a generic set of widgets and dialogs for when the port doesn't support
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a generic set of widgets and dialogs for when the port doesn't support
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them natively (src/generic, include/wx/generic) and the common code
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that all ports use (src/common, include/wx). By browsing the source
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you should get a good idea of the general pattern.<P>
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@@ -335,7 +334,7 @@ Perhaps it will still save you time to clean up wxStubs, and
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others may benefit from this too.<P>
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You will need to define a symbol for the new port, e.g. __WXXBOX__.
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Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll
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Look at files such as wx/defs.h, wx/wxchar.h for areas where you'll
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need to add to existing conditionals to set up wide character
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support and other issues. If the GUI runs on a Unix variant,
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define the __UNIX__ variable in your makefile.<P>
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@@ -357,7 +356,7 @@ wxMGL, and wxMSW/Univ for sample wxUniversal ports.<P>
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To begin with, you can use whatever makefiles or project
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files work for you. Look at existing makefiles to see what
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generic/common/Unix files need to be included. Later, you'll want to integrate support
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generic/common/Unix files need to be included. Later, you'll want to integrate support
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for your port into configure (Unix-like systems and gcc under Windows),
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and bakefile (for other makefiles on Windows).<P>
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