wxMac doesn't like wxAND_REVERSE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@48135 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -162,9 +162,13 @@ static void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags
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dc.SetPen(*wxBLACK_PEN);
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#ifdef __WXMAC__
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dc.SetLogicalFunction(wxCOPY);
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#else
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// this seems to be closer than what Windows does than wxINVERT although
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// I'm still not sure if it's correct
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dc.SetLogicalFunction(wxAND_REVERSE);
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#endif
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wxCoord z;
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for ( z = x1 + 1; z < x2; z += 2 )
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