From 51196589e29913ea490495e29c33bec6be2abcab Mon Sep 17 00:00:00 2001 From: Vadim Zeitlin Date: Sun, 17 Nov 2002 13:22:29 +0000 Subject: [PATCH] added a detailed comment about wxUSE_GLCANVAS git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17887 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- include/wx/msw/setup0.h | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/include/wx/msw/setup0.h b/include/wx/msw/setup0.h index 306453c4d9..91e5f27e59 100644 --- a/include/wx/msw/setup0.h +++ b/include/wx/msw/setup0.h @@ -768,7 +768,15 @@ // smaller library. #define wxUSE_HTML 1 -// OpenGL canvas +// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL +// headers and libraries to be able to compile the library with wxUSE_GLCANVAS +// set to 1. Note that for some compilers (notably Microsoft Visual C++) you +// will need to manually add opengl32.lib and glu32.lib to the list of +// libraries linked with your program if you use OpenGL. +// +// Default is 0. +// +// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise #define wxUSE_GLCANVAS 0 // wxTreeLayout class