tons of changes:

1. wxListBox class added
2. wxInputHandler rewritten (Map() -> Handle())
3. wxScrollBar redrawing completely changed


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8228 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-09-01 12:58:36 +00:00
parent 06be91840a
commit 5096d88d2f
32 changed files with 2682 additions and 1388 deletions

View File

@@ -6,7 +6,7 @@
// Created: 14.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows license
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
@@ -97,7 +97,7 @@ wxButton::~wxButton()
// size management
// ----------------------------------------------------------------------------
wxSize wxButton::DoGetBestSize() const
wxSize wxButton::DoGetBestClientSize() const
{
wxClientDC dc(wxConstCast(this, wxButton));
wxCoord width, height;
@@ -113,7 +113,7 @@ wxSize wxButton::DoGetBestSize() const
width += m_bitmap.GetWidth() + 2*m_marginBmpX;
}
return AdjustSize(wxSize(width, height));
return wxSize(width, height);
}
// ----------------------------------------------------------------------------
@@ -132,12 +132,22 @@ void wxButton::DoDraw(wxControlRenderer *renderer)
void wxButton::Press()
{
m_isPressed = TRUE;
if ( !m_isPressed )
{
m_isPressed = TRUE;
Refresh();
}
}
void wxButton::Release()
{
m_isPressed = FALSE;
if ( m_isPressed )
{
m_isPressed = FALSE;
Refresh();
}
}
void wxButton::Toggle()
@@ -162,10 +172,9 @@ void wxButton::Click()
}
bool wxButton::PerformAction(const wxControlAction& action,
const wxEvent& event)
long numArg,
const wxString& strArg)
{
bool wasPressed = IsPressed();
if ( action == wxACTION_BUTTON_TOGGLE )
Toggle();
else if ( action == wxACTION_BUTTON_CLICK )
@@ -175,9 +184,9 @@ bool wxButton::PerformAction(const wxControlAction& action,
else if ( action == wxACTION_BUTTON_RELEASE )
Release();
else
return wxControl::PerformAction(action, event);
return wxControl::PerformAction(action, numArg, strArg);
return wasPressed != IsPressed();
return TRUE;
}
// ----------------------------------------------------------------------------
@@ -202,5 +211,121 @@ void wxButton::SetDefault()
m_isDefault = TRUE;
}
// ============================================================================
// wxStdButtonInputHandler
// ============================================================================
wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler)
: wxStdInputHandler(handler)
{
m_winCapture = NULL;
}
bool wxStdButtonInputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
int keycode = event.GetKeyCode();
if ( keycode == WXK_SPACE || keycode == WXK_RETURN )
{
control->PerformAction(wxACTION_BUTTON_TOGGLE);
return TRUE;
}
return wxStdInputHandler::HandleKey(control, event, pressed);
}
bool wxStdButtonInputHandler::HandleMouse(wxControl *control,
const wxMouseEvent& event)
{
// the button has 2 states: pressed and normal with the following
// transitions between them:
//
// normal -> left down -> capture mouse and go to pressed state
// pressed -> left up inside -> generate click -> go to normal
// outside ------------------>
//
// the other mouse buttons are ignored
if ( event.Button(1) )
{
if ( event.ButtonDown(1) )
{
m_winCapture = control;
m_winCapture->CaptureMouse();
m_winHasMouse = TRUE;
control->PerformAction(wxACTION_BUTTON_PRESS);
return TRUE;
}
else // up
{
if ( m_winCapture )
{
m_winCapture->ReleaseMouse();
m_winCapture = NULL;
}
if ( m_winHasMouse )
{
// this will generate a click event
control->PerformAction(wxACTION_BUTTON_TOGGLE);
return TRUE;
}
//else: the mouse was released outside the window, this doesn't
// count as a click
}
}
return wxStdInputHandler::HandleMouse(control, event);
}
bool wxStdButtonInputHandler::HandleMouseMove(wxControl *control,
const wxMouseEvent& event)
{
// we only have to do something when the mouse leaves/enters the pressed
// button and don't care about the other ones
if ( event.GetEventObject() == m_winCapture )
{
// leaving the button should remove its pressed state
if ( event.Leaving() )
{
// remember that the mouse is now outside
m_winHasMouse = FALSE;
// we do have a pressed button, so release it
control->PerformAction(wxACTION_BUTTON_RELEASE);
return TRUE;
}
// and entering it back should make it pressed again if it had been
// pressed
else if ( event.Entering() )
{
// the mouse is (back) inside the button
m_winHasMouse = TRUE;
// we did have a pressed button which we released when leaving the
// window, press it again
control->PerformAction(wxACTION_BUTTON_PRESS);
return TRUE;
}
}
return wxStdInputHandler::HandleMouseMove(control, event);
}
bool wxStdButtonInputHandler::HandleFocus(wxControl *control,
const wxFocusEvent& event)
{
// buttons change appearance when they get/lose focus
control->Refresh();
return TRUE;
}
#endif // wxUSE_BUTTON