Added wxSound for Windows support (successful WAV playback on VC++ 5)
Fixes/Updates for the rest. PNM decoder uses now wxBufferedInputStream to (to be tested). Support for G72X is on the road ... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
63
utils/wxMMedia2/lib/sndwin.h
Normal file
63
utils/wxMMedia2/lib/sndwin.h
Normal file
@@ -0,0 +1,63 @@
|
||||
// --------------------------------------------------------------------------
|
||||
// Name: sndwin.h
|
||||
// Purpose:
|
||||
// Date: 08/11/1999
|
||||
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
|
||||
// CVSID: $Id$
|
||||
// --------------------------------------------------------------------------
|
||||
#ifndef _WX_SNDWIN_H
|
||||
#define _WX_SNDWIN_H
|
||||
|
||||
#include <wx/wxprec.h>
|
||||
#include "sndbase.h"
|
||||
|
||||
typedef struct _wxSoundInternal wxSoundInternal;
|
||||
typedef struct _wxSoundInfoHeader wxSoundInfoHeader;
|
||||
|
||||
class WXDLLEXPORT wxSoundStreamWin : public wxSoundStream {
|
||||
public:
|
||||
wxSoundStreamWin();
|
||||
~wxSoundStreamWin();
|
||||
|
||||
wxSoundStream& Write(const void *buffer, size_t len);
|
||||
wxSoundStream& Read(void *buffer, size_t len);
|
||||
|
||||
bool SetSoundFormat(wxSoundFormatBase& base);
|
||||
void SetDuplexMode(bool on) {}
|
||||
|
||||
bool StartProduction(int evt);
|
||||
bool StopProduction();
|
||||
|
||||
bool QueueFilled() const;
|
||||
|
||||
// Internal but defined as public
|
||||
void NotifyDoneBuffer(wxUint32 dev_handle);
|
||||
|
||||
protected:
|
||||
wxSoundInternal *m_internal;
|
||||
wxUint32 m_current_frag_in, m_current_frag_out;
|
||||
wxUint32 m_input_frag_in, m_output_frag_out;
|
||||
wxSoundInfoHeader **m_headers_play, **m_headers_rec;
|
||||
|
||||
bool m_production_started, m_queue_filled;
|
||||
|
||||
protected:
|
||||
void CreateSndWindow();
|
||||
void DestroySndWindow();
|
||||
bool OpenDevice(int mode);
|
||||
void CloseDevice();
|
||||
|
||||
wxSoundInfoHeader *AllocHeader(int mode);
|
||||
void FreeHeader(wxSoundInfoHeader *header, int mode);
|
||||
bool AllocHeaders(int mode);
|
||||
void FreeHeaders(int mode);
|
||||
|
||||
void WaitFor(wxSoundInfoHeader *info);
|
||||
bool AddToQueue(wxSoundInfoHeader *info);
|
||||
void ClearHeader(wxSoundInfoHeader *info);
|
||||
|
||||
wxSoundInfoHeader *NextFragmentOutput();
|
||||
wxSoundInfoHeader *NextFragmentInput();
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user