Added wxSound for Windows support (successful WAV playback on VC++ 5)
Fixes/Updates for the rest. PNM decoder uses now wxBufferedInputStream to (to be tested). Support for G72X is on the road ... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -35,6 +35,7 @@ class wxSoundStreamOSS : public wxSoundStream {
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bool StopProduction();
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void SetDuplexMode(bool duplex) {}
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bool QueueFilled() const;
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// You should not call this.
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void WakeUpEvt(int evt);
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@@ -42,7 +43,7 @@ class wxSoundStreamOSS : public wxSoundStream {
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int m_fd;
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wxUint32 m_bufsize;
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int m_tag;
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bool m_oss_stop;
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bool m_oss_stop, m_q_filled;
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wxString m_devname;
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private:
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