Added wxSound for Windows support (successful WAV playback on VC++ 5)
Fixes/Updates for the rest. PNM decoder uses now wxBufferedInputStream to (to be tested). Support for G72X is on the road ... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -98,6 +98,9 @@ class wxSoundStream {
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wxSoundError GetError() const { return m_snderror; }
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size_t GetLastAccess() const { return m_lastcount; }
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// This is only useful for device (I think).
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virtual bool QueueFilled() const { return TRUE; }
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protected:
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// Current sound format
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wxSoundFormatBase *m_sndformat;
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