Removed some extraneous whitespace.
Changed YES/NO to true/false; do not confuse BOOL (Objective-C) with bool (C++). Changed some of the indentation to match that the rest of wxCocoa. There was an if (isLastSoundInScope = NO) which I think was wrong not only because it used NO rather than false but also because it's an assignment rather than a test. Changed it to if (!isLastSoundInScope). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29972 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,21 +24,21 @@
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class WXDLLEXPORT wxSound : public wxSoundBase
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{
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public:
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wxSound();
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wxSound(const wxString& fileName, bool isResource = FALSE);
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wxSound(int size, const wxByte* data);
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~wxSound();
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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~wxSound();
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public:
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bool Create(const wxString& fileName, bool isResource = FALSE);
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bool IsOk() const { return m_hSnd != NULL; }
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static void Stop();
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static bool IsPlaying();
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bool Create(const wxString& fileName, bool isResource = false);
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bool IsOk() const { return m_hSnd != NULL; }
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static void Stop();
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static bool IsPlaying();
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inline WX_NSSound GetNSSound()
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{ return m_hSnd; }
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inline WX_NSSound GetNSSound()
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{ return m_hSnd; }
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protected:
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bool DoPlay(unsigned flags) const;
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bool DoPlay(unsigned flags) const;
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private:
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WX_NSSound m_hSnd; //NSSound handle
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