made wxUSE_UNICODE=1 the default
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46621 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -49,7 +49,7 @@
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<option name="UNICODE">
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<values>0,1</values>
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<values-description>,Unicode</values-description>
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<default-value>0</default-value>
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<default-value>1</default-value>
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<description>
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Compile Unicode build of wxWidgets?
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</description>
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@@ -470,7 +470,7 @@ Set the version of your Mingw installation here.
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<set var="BUILD">debug</set>
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<set var="SHARED">0</set>
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<set var="WXUNIV">0</set>
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<set var="UNICODE">0</set>
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<set var="UNICODE">1</set>
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<!-- Free version does not distribute OpenGL,
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in commercial distribution better use dmars_smake format -->
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<set var="USE_OPENGL">0</set>
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@@ -57,7 +57,7 @@ WXUNIV = 0
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# Compile Unicode build of wxWidgets? [0,1]
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!ifndef UNICODE
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UNICODE = 0
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UNICODE = 1
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!endif
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# Use MSLU library when building Unicode version. [0,1]
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@@ -38,7 +38,7 @@ SHARED := 0
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WXUNIV := 0
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# Compile Unicode build of wxWidgets? [0,1]
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UNICODE := 0
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UNICODE := 1
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# Use MSLU library when building Unicode version. [0,1]
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MSLU := 0
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@@ -38,7 +38,7 @@ SHARED = 0
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WXUNIV = 0
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# Compile Unicode build of wxWidgets? [0,1]
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UNICODE = 0
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UNICODE = 1
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# Use MSLU library when building Unicode version. [0,1]
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MSLU = 0
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@@ -41,7 +41,7 @@ WXUNIV = 0
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# Compile Unicode build of wxWidgets? [0,1]
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# 1 - Unicode
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UNICODE = 0
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UNICODE = 1
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# Type of compiled binaries [debug,release]
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BUILD = debug
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