Bitmap coding
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4812 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -206,18 +206,7 @@ public:
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inline wxDC* GetSelectedInto() const
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{ return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
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// Creates a bitmap that matches the device context's depth, from an
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// arbitray bitmap. At present, the original bitmap must have an associated
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// palette. (TODO: use a default palette if no palette exists.) This
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// function is necessary for you to Blit an arbitrary bitmap (which may
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// have the wrong depth). wxDC::SelectObject will compare the depth of the
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// bitmap with the DC's depth, and create a new bitmap if the depths
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// differ. Eventually we should perhaps make this a public API function so
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// that an app can efficiently produce bitmaps of the correct depth. The
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// Windows solution is to use SetDibBits to blit an arbotrary DIB directly
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// to a DC, but this is too Windows-specific, hence this solution of
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// quietly converting the wxBitmap. Contributed by Frederic Villeneuve
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// <frederic.villeneuve@natinst.com>
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// An OS/2 version that probably doesn't do anything like the msw version
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wxBitmap GetBitmapForDC(wxDC& rDc) const;
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protected:
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@@ -229,6 +218,8 @@ protected:
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private:
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bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
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HDC m_hDc;
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HPS m_hPs;
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DECLARE_DYNAMIC_CLASS(wxBitmap)
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};
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206
include/wx/os2/gdiimage.h
Normal file
206
include/wx/os2/gdiimage.h
Normal file
@@ -0,0 +1,206 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: include/wx/os2/gdiimage.h
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// Purpose: wxGDIImage class: base class for wxBitmap, wxIcon, wxCursor
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// under OS/2
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// Author: David Webster (adapted from msw version by Vadim Zeitlin)
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// Modified by:
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// Created: 20.11.99
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// RCS-ID: $Id$
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// Copyright: (c) 1999 David Webster
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// NB: this is a private header, it is not intended to be directly included by
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// user code (but may be included from other, public, wxWin headers
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#ifndef _WX_OS2_GDIIMAGE_H_
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#define _WX_OS2_GDIIMAGE_H_
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#ifdef __GNUG__
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#pragma interface "gdiimage.h"
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#endif
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#include "wx/gdiobj.h" // base class
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#include "wx/gdicmn.h" // wxBITMAP_TYPE_INVALID
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#include "wx/list.h"
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class WXDLLEXPORT wxGDIImageRefData;
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class WXDLLEXPORT wxGDIImageHandler;
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class WXDLLEXPORT wxGDIImage;
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// ----------------------------------------------------------------------------
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// wxGDIImageRefData: common data fields for all derived classes
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxGDIImageRefData : public wxGDIRefData
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{
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public:
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wxGDIImageRefData()
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{
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m_nWidth = m_nHeight = m_nDepth = 0;
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m_hHandle = 0;
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#if WXWIN_COMPATIBILITY_2
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m_bOk = FALSE;
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#endif // WXWIN_COMPATIBILITY_2
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}
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// accessors
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bool IsOk() const { return m_hHandle != 0; }
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void SetSize( int nW
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,int nH
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)
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{ m_nWidth = nW; m_nHeight = nH; }
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// free the ressources we allocated
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virtual void Free() = 0;
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// for compatibility, the member fields are public
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// the size of the image
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int m_nWidth;
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int m_nHeight;
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// the depth of the image
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int m_nDepth;
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// the handle to it
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union
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{
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WXHANDLE m_hHandle; // for untyped access
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WXHBITMAP m_hBitmap;
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WXHICON m_hIcon;
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WXHCURSOR m_hCursor;
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};
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// this filed is redundant and using it is error prone but keep it for
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// backwards compatibility
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#if WXWIN_COMPATIBILITY_2
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void SetOk() { m_bOk = m_hHandle != 0; }
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bool m_bOk;
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#endif // WXWIN_COMPATIBILITY_2
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};
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// ----------------------------------------------------------------------------
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// wxGDIImageHandler: a class which knows how to load/save wxGDIImages.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxGDIImageHandler : public wxObject
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{
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public:
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// ctor
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wxGDIImageHandler() { m_lType = wxBITMAP_TYPE_INVALID; }
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wxGDIImageHandler( const wxString& rName
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,const wxString& rExt
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,long lType
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)
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: m_sName(rName)
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, m_sExtension(rExt)
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{
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m_lType = lType;
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}
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// accessors
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void SetName(const wxString& rName) { m_sName = rName; }
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void SetExtension(const wxString& rExt) { m_sExtension = rExt; }
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void SetType(long lType) { m_lType = lType; }
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wxString GetName() const { return m_sName; }
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wxString GetExtension() const { return m_sExtension; }
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long GetType() const { return m_lType; }
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// real handler operations: to implement in derived classes
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virtual bool Create( wxGDIImage* pImage
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,void* pData
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,long lFlags
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,int nWidth
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,int nHeight
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,int nDepth = 1
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) = 0;
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virtual bool Load( wxGDIImage* pImage
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,const wxString& rName
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,long lFlags
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,int nDesiredWidth
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,int nDesiredHeight
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) = 0;
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virtual bool Save( wxGDIImage* pImage
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,const wxString& rName
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,int lType
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) = 0;
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protected:
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wxString m_sName;
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wxString m_sExtension;
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long m_lType;
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};
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// ----------------------------------------------------------------------------
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// wxGDIImage: this class supports GDI image handlers which may be registered
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// dynamically and will be used for loading/saving the images in the specified
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// format. It also falls back to wxImage if no appropriate image is found.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxGDIImage : public wxGDIObject
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{
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public:
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// handlers list interface
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static wxList& GetHandlers() { return ms_handlers; }
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static void AddHandler(wxGDIImageHandler* hHandler);
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static void InsertHandler(wxGDIImageHandler* hHandler);
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static bool RemoveHandler(const wxString& rName);
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static wxGDIImageHandler* FindHandler(const wxString& rName);
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static wxGDIImageHandler* FindHandler(const wxString& rExtension, long lType);
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static wxGDIImageHandler* FindHandler(long lType);
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static void InitStandardHandlers();
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static void CleanUpHandlers();
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// access to the ref data casted to the right type
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wxGDIImageRefData *GetGDIImageData() const
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{ return (wxGDIImageRefData *)m_refData; }
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// create data if we don't have it yet
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void EnsureHasData() { if ( IsNull() ) m_refData = CreateData(); }
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// accessors
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WXHANDLE GetHandle() const
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{ return IsNull() ? 0 : GetGDIImageData()->m_hHandle; }
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void SetHandle(WXHANDLE hHandle)
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{ EnsureHasData(); GetGDIImageData()->m_hHandle = hHandle; }
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bool Ok() const { return GetHandle() != 0; }
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int GetWidth() const { return IsNull() ? 0 : GetGDIImageData()->m_nWidth; }
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int GetHeight() const { return IsNull() ? 0 : GetGDIImageData()->m_nHeight; }
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int GetDepth() const { return IsNull() ? 0 : GetGDIImageData()->m_nDepth; }
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void SetWidth(int nW) { EnsureHasData(); GetGDIImageData()->m_nWidth = nW; }
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void SetHeight(int nH) { EnsureHasData(); GetGDIImageData()->m_nHeight = nH; }
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void SetDepth(int nD) { EnsureHasData(); GetGDIImageData()->m_nDepth = nD; }
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void SetSize( int nW
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,int nH
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)
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{
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EnsureHasData();
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GetGDIImageData()->SetSize(nW, nH);
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}
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void SetSize(const wxSize& rSize) { SetSize(rSize.x, rSize.y); }
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// forward some of base class virtuals to wxGDIImageRefData
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bool FreeResource(bool bForce = FALSE);
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virtual WXHANDLE GetResourceHandle();
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protected:
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// create the data for the derived class here
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virtual wxGDIImageRefData* CreateData() const = 0;
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static wxList ms_handlers;
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};
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#endif // _WX_MSW_GDIIMAGE_H_
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@@ -182,12 +182,15 @@ wxBitmap::wxBitmap(
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vHeader.ulColorEncoding = 0;
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vHeader.ulIdentifier = 0;
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vhPs = ::GpiCreatePS(habMain, hdc, &vSize, GPIA_ASSOC | PU_PELS);
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if (vhPs == 0)
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hPs = ::GpiCreatePS(habMain, hdc, &vSize, GPIA_ASSOC | PU_PELS);
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if (hPs == 0)
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{
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wxLogLastError("GpiCreatePS Failure");
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}
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m_hDc = hDc;
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m_hPs = hPs;
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m_refData = pRefData;
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refData->m_width = nTheWidth;
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@@ -272,20 +275,23 @@ bool wxBitmap::Create(
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HBITMAP hBmp;
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BITMAPINFOHEADER2 vHeader;
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BITMAPINFO2 vInfo;
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HDC hDc;
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HPS hPs;
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HPS hpsScreen;
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HDC hdcScreen;
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DEVOPENSTRUCT vDop = { NULL, "DISPLAY", NULL, NULL, NULL, NULL, NULL, NULL, NULL };
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SIZEL vSize = {0, 0};
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LONG lBitCount;
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wxAssert(vHabmain != NULL);
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hDc = ::DevOpenDC(vHabmain, OD_MEMORY, (PSZ)"*", 1L, (PDEVOPENDATA)&vDop, 0L);
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hpsScreen = ::WinGetScreenPS(HWND_DESKTOP);
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hdcScreen = ::GpiQueryDevice(hpsScreen);
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::DevQueryCaps(hdcScreen, CAPS_COLOR_BITCOUNT, &lBitCount);
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vHeader.cbFix = sizeof(vHeader);
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vHeader.cx = (USHORT)nW;
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vHeader.cy = (USHORT)nH;
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vHeader.cPlanes = (USHORT)nD;
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vHeader.cBitCount = 24;
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vHeader.cBitCount = lBitCount;
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vHeader.ulCompression = BCA_UNCOMP;
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vHeader.cxResolution = 0;
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vHeader.cyResolution = 0;
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@@ -299,12 +305,6 @@ bool wxBitmap::Create(
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vHeader.ulColorEncoding = 0;
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vHeader.ulIdentifier = 0;
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vhPs = ::GpiCreatePS(habMain, hdc, &vSize, GPIA_ASSOC | PU_PELS);
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if (vhPs == 0)
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{
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wxLogLastError("GpiCreatePS Failure");
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}
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UnRef();
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m_refData = new wxBitmapRefData;
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@@ -315,7 +315,7 @@ bool wxBitmap::Create(
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if (nD > 0)
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{
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hBmp = ::GpiCreateBitmap(hPs, &vHeader, 0L, NULL, &vInfo);
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hBmp = ::GpiCreateBitmap(hpsScreen, &vHeader, 0L, NULL, &vInfo);
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if (!hBmp)
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{
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wxLogLastError("CreateBitmap");
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@@ -323,84 +323,122 @@ bool wxBitmap::Create(
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}
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else
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{
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ScreenHDC dc;
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hbmp = ::CreateCompatibleBitmap(dc, w, h);
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if ( !hbmp )
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{
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wxLogLastError("CreateCompatibleBitmap");
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}
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LONG lPlanes;
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::DevQueryCaps(hdcScreen, CAPS_COLOR_PLANES, &lPlanes);
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hBmp = ::GpiCreateBitmap(hpsScreen, &vHeader, 0L, NULL, &vInfo);
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if (!hBmp)
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{
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wxLogLastError("CreateBitmap");
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}
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GetBitmapData()->m_depth = wxDisplayDepth();
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}
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SetHBITMAP((WXHBITMAP)hbmp);
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SetHBITMAP((WXHBITMAP)hBmp);
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#if WXWIN_COMPATIBILITY_2
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GetBitmapData()->m_ok = hbmp != 0;
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GetBitmapData()->m_bOk = hBmp != 0;
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#endif // WXWIN_COMPATIBILITY_2
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return Ok();
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}
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bool wxBitmap::LoadFile(const wxString& filename, long type)
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bool wxBitmap::LoadFile(
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const wxString& rFilename
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, long lType
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)
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{
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UnRef();
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wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
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wxBitmapHandler* pHandler = wxDynamicCast( FindHandler(lType)
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,wxBitmapHandler
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);
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if ( handler )
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if (pHandler)
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{
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m_refData = new wxBitmapRefData;
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return handler->LoadFile(this, filename, type, -1, -1);
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return(pHandler->LoadFile( this
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,rFilename
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,lType
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, -1
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, -1
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);
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}
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else
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{
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wxImage image;
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if ( !image.LoadFile( filename, type ) || !image.Ok() )
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return FALSE;
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wxImage vImage;
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*this = image.ConvertToBitmap();
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if (!vImage.LoadFile(rFilename, lType) || !image.Ok() )
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return(FALSE);
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return TRUE;
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*this = vImage.ConvertToBitmap();
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return(TRUE);
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}
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}
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bool wxBitmap::Create(void *data, long type, int width, int height, int depth)
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bool wxBitmap::Create(
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void* pData
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, long lType
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, int nWidth
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, int nHeight
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, int nDepth
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)
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{
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UnRef();
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wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
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wxBitmapHandler* pHandler = wxDynamicCast( FindHandler(lType)
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,wxBitmapHandler
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);
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if ( !handler )
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if (!pHandler)
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{
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wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for "
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"type %d defined."), type);
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return FALSE;
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return(FALSE);
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}
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m_refData = new wxBitmapRefData;
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return handler->Create(this, data, type, width, height, depth);
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return(handler->Create( this
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,pData
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,lType
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,nWidth
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,nHeight
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,nDepth
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));
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}
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bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette)
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bool wxBitmap::SaveFile(
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const wxString& rFilename
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, int lType
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, const wxPalette* pPalette
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)
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{
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wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
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wxBitmapHandler* pHandler = wxDynamicCast( FindHandler(lType)
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,wxBitmapHandler
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);
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if ( handler )
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if (pHandler)
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{
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return handler->SaveFile(this, filename, type, palette);
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return pHandler->SaveFile( this
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,rFilename
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,lType
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,pPalette
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);
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}
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else
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{
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// FIXME what about palette? shouldn't we use it?
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wxImage image( *this );
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if (!image.Ok())
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return FALSE;
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wxImage vImage(*this);
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return image.SaveFile( filename, type );
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if (!vImage.Ok())
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return(FALSE);
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return(vImage.SaveFile( rFilename
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,lType
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));
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}
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}
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@@ -408,84 +446,67 @@ bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *pal
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// wxBitmap accessors
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// ----------------------------------------------------------------------------
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void wxBitmap::SetQuality(int q)
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void wxBitmap::SetQuality(
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int nQ
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)
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{
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EnsureHasData();
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GetBitmapData()->m_quality = q;
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GetBitmapData()->m_nQuality = nQ;
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}
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#if WXWIN_COMPATIBILITY_2
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void wxBitmap::SetOk(bool isOk)
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void wxBitmap::SetOk(
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bool bOk
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)
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{
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EnsureHasData();
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GetBitmapData()->m_ok = isOk;
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GetBitmapData()->m_bOk = bOk;
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}
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#endif // WXWIN_COMPATIBILITY_2
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void wxBitmap::SetPalette(const wxPalette& palette)
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void wxBitmap::SetPalette(
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const wxPalette& rPalette
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)
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{
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EnsureHasData();
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||||
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GetBitmapData()->m_bitmapPalette = palette;
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GetBitmapData()->m_vBitmapPalette = rPalette;
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}
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void wxBitmap::SetMask(wxMask *mask)
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||||
void wxBitmap::SetMask(
|
||||
wxMask* pMask
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||||
)
|
||||
{
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EnsureHasData();
|
||||
|
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GetBitmapData()->m_bitmapMask = mask;
|
||||
GetBitmapData()->m_pBitmapMask = pMask;
|
||||
}
|
||||
|
||||
// Creates a bitmap that matches the device context, from
|
||||
// an arbitray bitmap. At present, the original bitmap must have an
|
||||
// associated palette. TODO: use a default palette if no palette exists.
|
||||
// Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
|
||||
wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const
|
||||
// Will try something for OS/2 but not really sure how close
|
||||
// to the msw intent this is.
|
||||
wxBitmap wxBitmap::GetBitmapForDC(
|
||||
wxDC& rDc
|
||||
) const
|
||||
{
|
||||
wxMemoryDC memDC;
|
||||
wxBitmap tmpBitmap(this->GetWidth(), this->GetHeight(), dc.GetDepth());
|
||||
HPALETTE hPal = (HPALETTE) NULL;
|
||||
LPBITMAPINFO lpDib;
|
||||
void *lpBits = (void*) NULL;
|
||||
wxMemoryDC vMemDC;
|
||||
wxBitmap vTmpBitmap( this->GetWidth()
|
||||
,this->GetHeight()
|
||||
,rDc.GetDepth()
|
||||
);
|
||||
HPS hMemoryPS;
|
||||
HPS hPs;
|
||||
POINTL vPoint[4];
|
||||
SIZEL vSize = {0,0}
|
||||
|
||||
if( GetPalette() && GetPalette()->Ok() )
|
||||
{
|
||||
tmpBitmap.SetPalette(*GetPalette());
|
||||
memDC.SelectObject(tmpBitmap);
|
||||
memDC.SetPalette(*GetPalette());
|
||||
hPal = (HPALETTE)GetPalette()->GetHPALETTE();
|
||||
}
|
||||
else
|
||||
{
|
||||
hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE);
|
||||
wxPalette palette;
|
||||
palette.SetHPALETTE( (WXHPALETTE)hPal );
|
||||
tmpBitmap.SetPalette( palette );
|
||||
memDC.SelectObject(tmpBitmap);
|
||||
memDC.SetPalette( palette );
|
||||
}
|
||||
hMemoryPS = ::GpiCreatePS(habMain, (HDC)vMemDC.m_hDc, &vSize, PU_PELS | GPIT_MICRO | GPI_ASSOC);
|
||||
hPs = ::GpiCreatePS(habMain, (HDC)rDc.m_hDc, &vSize, PU_PELS | GPIT_MICRO | GPI_ASSOC);
|
||||
|
||||
// set the height negative because in a DIB the order of the lines is
|
||||
// reversed
|
||||
if ( !wxCreateDIB(GetWidth(), -GetHeight(), GetDepth(), hPal, &lpDib) )
|
||||
{
|
||||
return wxNullBitmap;
|
||||
}
|
||||
// TODO: Set the points
|
||||
|
||||
lpBits = malloc(lpDib->bmiHeader.biSizeImage);
|
||||
|
||||
::GetBitmapBits(GetHbitmap(), lpDib->bmiHeader.biSizeImage, lpBits);
|
||||
|
||||
::SetDIBitsToDevice(GetHdcOf(memDC), 0, 0,
|
||||
GetWidth(), GetHeight(),
|
||||
0, 0, 0, GetHeight(),
|
||||
lpBits, lpDib, DIB_RGB_COLORS);
|
||||
|
||||
free(lpBits);
|
||||
|
||||
wxFreeDIB(lpDib);
|
||||
rDc.m_oldBitmap = (WXHBITMAP)::GpiSetBitMap(hPs, (HBITMAP)vTmpBitmap.GetHBITMAP());
|
||||
:GpiBitBlt(hPs, hMemoryPS, 4L, vPoint, &vSize, PU_PELS | GPI_ASSOC);
|
||||
|
||||
return tmpBitmap;
|
||||
}
|
||||
@@ -496,36 +517,48 @@ wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const
|
||||
|
||||
wxMask::wxMask()
|
||||
{
|
||||
m_maskBitmap = 0;
|
||||
m_hMaskBitmap = 0;
|
||||
}
|
||||
|
||||
// Construct a mask from a bitmap and a colour indicating
|
||||
// the transparent area
|
||||
wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
|
||||
wxMask::wxMask(
|
||||
const wxBitmap& rBitmap
|
||||
, const wxColour& rColour
|
||||
)
|
||||
{
|
||||
m_maskBitmap = 0;
|
||||
Create(bitmap, colour);
|
||||
m_hMaskBitmap = 0;
|
||||
Create( rBitmap
|
||||
,rColour
|
||||
);
|
||||
}
|
||||
|
||||
// Construct a mask from a bitmap and a palette index indicating
|
||||
// the transparent area
|
||||
wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
|
||||
wxMask::wxMask(
|
||||
const wxBitmap& rBitmap
|
||||
, int nPaletteIndex
|
||||
)
|
||||
{
|
||||
m_maskBitmap = 0;
|
||||
Create(bitmap, paletteIndex);
|
||||
m_hMaskBitmap = 0;
|
||||
Create( rBitmap
|
||||
,nPaletteIndex
|
||||
);
|
||||
}
|
||||
|
||||
// Construct a mask from a mono bitmap (copies the bitmap).
|
||||
wxMask::wxMask(const wxBitmap& bitmap)
|
||||
wxMask::wxMask(
|
||||
const wxBitmap& rBitmap
|
||||
)
|
||||
{
|
||||
m_maskBitmap = 0;
|
||||
Create(bitmap);
|
||||
m_hMaskBitmap = 0;
|
||||
Create(rBitmap);
|
||||
}
|
||||
|
||||
wxMask::~wxMask()
|
||||
{
|
||||
if ( m_maskBitmap )
|
||||
::DeleteObject((HBITMAP) m_maskBitmap);
|
||||
if (m_hMaskBitmap)
|
||||
::GpiDeleteBitmap((HBITMAP)m_hMaskBitmap);
|
||||
}
|
||||
|
||||
// Create a mask from a mono bitmap (copies the bitmap).
|
||||
|
Reference in New Issue
Block a user