Bitmap coding

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4812 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-12-03 22:23:58 +00:00
parent 1ef54dcf12
commit 4f72fe4f1a
3 changed files with 351 additions and 121 deletions

View File

@@ -206,18 +206,7 @@ public:
inline wxDC* GetSelectedInto() const
{ return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
// Creates a bitmap that matches the device context's depth, from an
// arbitray bitmap. At present, the original bitmap must have an associated
// palette. (TODO: use a default palette if no palette exists.) This
// function is necessary for you to Blit an arbitrary bitmap (which may
// have the wrong depth). wxDC::SelectObject will compare the depth of the
// bitmap with the DC's depth, and create a new bitmap if the depths
// differ. Eventually we should perhaps make this a public API function so
// that an app can efficiently produce bitmaps of the correct depth. The
// Windows solution is to use SetDibBits to blit an arbotrary DIB directly
// to a DC, but this is too Windows-specific, hence this solution of
// quietly converting the wxBitmap. Contributed by Frederic Villeneuve
// <frederic.villeneuve@natinst.com>
// An OS/2 version that probably doesn't do anything like the msw version
wxBitmap GetBitmapForDC(wxDC& rDc) const;
protected:
@@ -229,6 +218,8 @@ protected:
private:
bool CopyFromIconOrCursor(const wxGDIImage& rIcon);
HDC m_hDc;
HPS m_hPs;
DECLARE_DYNAMIC_CLASS(wxBitmap)
};

206
include/wx/os2/gdiimage.h Normal file
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@@ -0,0 +1,206 @@
///////////////////////////////////////////////////////////////////////////////
// Name: include/wx/os2/gdiimage.h
// Purpose: wxGDIImage class: base class for wxBitmap, wxIcon, wxCursor
// under OS/2
// Author: David Webster (adapted from msw version by Vadim Zeitlin)
// Modified by:
// Created: 20.11.99
// RCS-ID: $Id$
// Copyright: (c) 1999 David Webster
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// NB: this is a private header, it is not intended to be directly included by
// user code (but may be included from other, public, wxWin headers
#ifndef _WX_OS2_GDIIMAGE_H_
#define _WX_OS2_GDIIMAGE_H_
#ifdef __GNUG__
#pragma interface "gdiimage.h"
#endif
#include "wx/gdiobj.h" // base class
#include "wx/gdicmn.h" // wxBITMAP_TYPE_INVALID
#include "wx/list.h"
class WXDLLEXPORT wxGDIImageRefData;
class WXDLLEXPORT wxGDIImageHandler;
class WXDLLEXPORT wxGDIImage;
// ----------------------------------------------------------------------------
// wxGDIImageRefData: common data fields for all derived classes
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGDIImageRefData : public wxGDIRefData
{
public:
wxGDIImageRefData()
{
m_nWidth = m_nHeight = m_nDepth = 0;
m_hHandle = 0;
#if WXWIN_COMPATIBILITY_2
m_bOk = FALSE;
#endif // WXWIN_COMPATIBILITY_2
}
// accessors
bool IsOk() const { return m_hHandle != 0; }
void SetSize( int nW
,int nH
)
{ m_nWidth = nW; m_nHeight = nH; }
// free the ressources we allocated
virtual void Free() = 0;
// for compatibility, the member fields are public
// the size of the image
int m_nWidth;
int m_nHeight;
// the depth of the image
int m_nDepth;
// the handle to it
union
{
WXHANDLE m_hHandle; // for untyped access
WXHBITMAP m_hBitmap;
WXHICON m_hIcon;
WXHCURSOR m_hCursor;
};
// this filed is redundant and using it is error prone but keep it for
// backwards compatibility
#if WXWIN_COMPATIBILITY_2
void SetOk() { m_bOk = m_hHandle != 0; }
bool m_bOk;
#endif // WXWIN_COMPATIBILITY_2
};
// ----------------------------------------------------------------------------
// wxGDIImageHandler: a class which knows how to load/save wxGDIImages.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGDIImageHandler : public wxObject
{
public:
// ctor
wxGDIImageHandler() { m_lType = wxBITMAP_TYPE_INVALID; }
wxGDIImageHandler( const wxString& rName
,const wxString& rExt
,long lType
)
: m_sName(rName)
, m_sExtension(rExt)
{
m_lType = lType;
}
// accessors
void SetName(const wxString& rName) { m_sName = rName; }
void SetExtension(const wxString& rExt) { m_sExtension = rExt; }
void SetType(long lType) { m_lType = lType; }
wxString GetName() const { return m_sName; }
wxString GetExtension() const { return m_sExtension; }
long GetType() const { return m_lType; }
// real handler operations: to implement in derived classes
virtual bool Create( wxGDIImage* pImage
,void* pData
,long lFlags
,int nWidth
,int nHeight
,int nDepth = 1
) = 0;
virtual bool Load( wxGDIImage* pImage
,const wxString& rName
,long lFlags
,int nDesiredWidth
,int nDesiredHeight
) = 0;
virtual bool Save( wxGDIImage* pImage
,const wxString& rName
,int lType
) = 0;
protected:
wxString m_sName;
wxString m_sExtension;
long m_lType;
};
// ----------------------------------------------------------------------------
// wxGDIImage: this class supports GDI image handlers which may be registered
// dynamically and will be used for loading/saving the images in the specified
// format. It also falls back to wxImage if no appropriate image is found.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGDIImage : public wxGDIObject
{
public:
// handlers list interface
static wxList& GetHandlers() { return ms_handlers; }
static void AddHandler(wxGDIImageHandler* hHandler);
static void InsertHandler(wxGDIImageHandler* hHandler);
static bool RemoveHandler(const wxString& rName);
static wxGDIImageHandler* FindHandler(const wxString& rName);
static wxGDIImageHandler* FindHandler(const wxString& rExtension, long lType);
static wxGDIImageHandler* FindHandler(long lType);
static void InitStandardHandlers();
static void CleanUpHandlers();
// access to the ref data casted to the right type
wxGDIImageRefData *GetGDIImageData() const
{ return (wxGDIImageRefData *)m_refData; }
// create data if we don't have it yet
void EnsureHasData() { if ( IsNull() ) m_refData = CreateData(); }
// accessors
WXHANDLE GetHandle() const
{ return IsNull() ? 0 : GetGDIImageData()->m_hHandle; }
void SetHandle(WXHANDLE hHandle)
{ EnsureHasData(); GetGDIImageData()->m_hHandle = hHandle; }
bool Ok() const { return GetHandle() != 0; }
int GetWidth() const { return IsNull() ? 0 : GetGDIImageData()->m_nWidth; }
int GetHeight() const { return IsNull() ? 0 : GetGDIImageData()->m_nHeight; }
int GetDepth() const { return IsNull() ? 0 : GetGDIImageData()->m_nDepth; }
void SetWidth(int nW) { EnsureHasData(); GetGDIImageData()->m_nWidth = nW; }
void SetHeight(int nH) { EnsureHasData(); GetGDIImageData()->m_nHeight = nH; }
void SetDepth(int nD) { EnsureHasData(); GetGDIImageData()->m_nDepth = nD; }
void SetSize( int nW
,int nH
)
{
EnsureHasData();
GetGDIImageData()->SetSize(nW, nH);
}
void SetSize(const wxSize& rSize) { SetSize(rSize.x, rSize.y); }
// forward some of base class virtuals to wxGDIImageRefData
bool FreeResource(bool bForce = FALSE);
virtual WXHANDLE GetResourceHandle();
protected:
// create the data for the derived class here
virtual wxGDIImageRefData* CreateData() const = 0;
static wxList ms_handlers;
};
#endif // _WX_MSW_GDIIMAGE_H_

View File

@@ -182,12 +182,15 @@ wxBitmap::wxBitmap(
vHeader.ulColorEncoding = 0;
vHeader.ulIdentifier = 0;
vhPs = ::GpiCreatePS(habMain, hdc, &vSize, GPIA_ASSOC | PU_PELS);
if (vhPs == 0)
hPs = ::GpiCreatePS(habMain, hdc, &vSize, GPIA_ASSOC | PU_PELS);
if (hPs == 0)
{
wxLogLastError("GpiCreatePS Failure");
}
m_hDc = hDc;
m_hPs = hPs;
m_refData = pRefData;
refData->m_width = nTheWidth;
@@ -272,20 +275,23 @@ bool wxBitmap::Create(
HBITMAP hBmp;
BITMAPINFOHEADER2 vHeader;
BITMAPINFO2 vInfo;
HDC hDc;
HPS hPs;
HPS hpsScreen;
HDC hdcScreen;
DEVOPENSTRUCT vDop = { NULL, "DISPLAY", NULL, NULL, NULL, NULL, NULL, NULL, NULL };
SIZEL vSize = {0, 0};
LONG lBitCount;
wxAssert(vHabmain != NULL);
hDc = ::DevOpenDC(vHabmain, OD_MEMORY, (PSZ)"*", 1L, (PDEVOPENDATA)&vDop, 0L);
hpsScreen = ::WinGetScreenPS(HWND_DESKTOP);
hdcScreen = ::GpiQueryDevice(hpsScreen);
::DevQueryCaps(hdcScreen, CAPS_COLOR_BITCOUNT, &lBitCount);
vHeader.cbFix = sizeof(vHeader);
vHeader.cx = (USHORT)nW;
vHeader.cy = (USHORT)nH;
vHeader.cPlanes = (USHORT)nD;
vHeader.cBitCount = 24;
vHeader.cBitCount = lBitCount;
vHeader.ulCompression = BCA_UNCOMP;
vHeader.cxResolution = 0;
vHeader.cyResolution = 0;
@@ -299,12 +305,6 @@ bool wxBitmap::Create(
vHeader.ulColorEncoding = 0;
vHeader.ulIdentifier = 0;
vhPs = ::GpiCreatePS(habMain, hdc, &vSize, GPIA_ASSOC | PU_PELS);
if (vhPs == 0)
{
wxLogLastError("GpiCreatePS Failure");
}
UnRef();
m_refData = new wxBitmapRefData;
@@ -315,7 +315,7 @@ bool wxBitmap::Create(
if (nD > 0)
{
hBmp = ::GpiCreateBitmap(hPs, &vHeader, 0L, NULL, &vInfo);
hBmp = ::GpiCreateBitmap(hpsScreen, &vHeader, 0L, NULL, &vInfo);
if (!hBmp)
{
wxLogLastError("CreateBitmap");
@@ -323,84 +323,122 @@ bool wxBitmap::Create(
}
else
{
ScreenHDC dc;
hbmp = ::CreateCompatibleBitmap(dc, w, h);
if ( !hbmp )
{
wxLogLastError("CreateCompatibleBitmap");
}
LONG lPlanes;
::DevQueryCaps(hdcScreen, CAPS_COLOR_PLANES, &lPlanes);
hBmp = ::GpiCreateBitmap(hpsScreen, &vHeader, 0L, NULL, &vInfo);
if (!hBmp)
{
wxLogLastError("CreateBitmap");
}
GetBitmapData()->m_depth = wxDisplayDepth();
}
SetHBITMAP((WXHBITMAP)hbmp);
SetHBITMAP((WXHBITMAP)hBmp);
#if WXWIN_COMPATIBILITY_2
GetBitmapData()->m_ok = hbmp != 0;
GetBitmapData()->m_bOk = hBmp != 0;
#endif // WXWIN_COMPATIBILITY_2
return Ok();
}
bool wxBitmap::LoadFile(const wxString& filename, long type)
bool wxBitmap::LoadFile(
const wxString& rFilename
, long lType
)
{
UnRef();
wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
wxBitmapHandler* pHandler = wxDynamicCast( FindHandler(lType)
,wxBitmapHandler
);
if ( handler )
if (pHandler)
{
m_refData = new wxBitmapRefData;
return handler->LoadFile(this, filename, type, -1, -1);
return(pHandler->LoadFile( this
,rFilename
,lType
, -1
, -1
);
}
else
{
wxImage image;
if ( !image.LoadFile( filename, type ) || !image.Ok() )
return FALSE;
wxImage vImage;
*this = image.ConvertToBitmap();
if (!vImage.LoadFile(rFilename, lType) || !image.Ok() )
return(FALSE);
return TRUE;
*this = vImage.ConvertToBitmap();
return(TRUE);
}
}
bool wxBitmap::Create(void *data, long type, int width, int height, int depth)
bool wxBitmap::Create(
void* pData
, long lType
, int nWidth
, int nHeight
, int nDepth
)
{
UnRef();
wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
wxBitmapHandler* pHandler = wxDynamicCast( FindHandler(lType)
,wxBitmapHandler
);
if ( !handler )
if (!pHandler)
{
wxLogDebug(wxT("Failed to create bitmap: no bitmap handler for "
"type %d defined."), type);
return FALSE;
return(FALSE);
}
m_refData = new wxBitmapRefData;
return handler->Create(this, data, type, width, height, depth);
return(handler->Create( this
,pData
,lType
,nWidth
,nHeight
,nDepth
));
}
bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette)
bool wxBitmap::SaveFile(
const wxString& rFilename
, int lType
, const wxPalette* pPalette
)
{
wxBitmapHandler *handler = wxDynamicCast(FindHandler(type), wxBitmapHandler);
wxBitmapHandler* pHandler = wxDynamicCast( FindHandler(lType)
,wxBitmapHandler
);
if ( handler )
if (pHandler)
{
return handler->SaveFile(this, filename, type, palette);
return pHandler->SaveFile( this
,rFilename
,lType
,pPalette
);
}
else
{
// FIXME what about palette? shouldn't we use it?
wxImage image( *this );
if (!image.Ok())
return FALSE;
wxImage vImage(*this);
return image.SaveFile( filename, type );
if (!vImage.Ok())
return(FALSE);
return(vImage.SaveFile( rFilename
,lType
));
}
}
@@ -408,84 +446,67 @@ bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *pal
// wxBitmap accessors
// ----------------------------------------------------------------------------
void wxBitmap::SetQuality(int q)
void wxBitmap::SetQuality(
int nQ
)
{
EnsureHasData();
GetBitmapData()->m_quality = q;
GetBitmapData()->m_nQuality = nQ;
}
#if WXWIN_COMPATIBILITY_2
void wxBitmap::SetOk(bool isOk)
void wxBitmap::SetOk(
bool bOk
)
{
EnsureHasData();
GetBitmapData()->m_ok = isOk;
GetBitmapData()->m_bOk = bOk;
}
#endif // WXWIN_COMPATIBILITY_2
void wxBitmap::SetPalette(const wxPalette& palette)
void wxBitmap::SetPalette(
const wxPalette& rPalette
)
{
EnsureHasData();
GetBitmapData()->m_bitmapPalette = palette;
GetBitmapData()->m_vBitmapPalette = rPalette;
}
void wxBitmap::SetMask(wxMask *mask)
void wxBitmap::SetMask(
wxMask* pMask
)
{
EnsureHasData();
GetBitmapData()->m_bitmapMask = mask;
GetBitmapData()->m_pBitmapMask = pMask;
}
// Creates a bitmap that matches the device context, from
// an arbitray bitmap. At present, the original bitmap must have an
// associated palette. TODO: use a default palette if no palette exists.
// Contributed by Frederic Villeneuve <frederic.villeneuve@natinst.com>
wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const
// Will try something for OS/2 but not really sure how close
// to the msw intent this is.
wxBitmap wxBitmap::GetBitmapForDC(
wxDC& rDc
) const
{
wxMemoryDC memDC;
wxBitmap tmpBitmap(this->GetWidth(), this->GetHeight(), dc.GetDepth());
HPALETTE hPal = (HPALETTE) NULL;
LPBITMAPINFO lpDib;
void *lpBits = (void*) NULL;
wxMemoryDC vMemDC;
wxBitmap vTmpBitmap( this->GetWidth()
,this->GetHeight()
,rDc.GetDepth()
);
HPS hMemoryPS;
HPS hPs;
POINTL vPoint[4];
SIZEL vSize = {0,0}
if( GetPalette() && GetPalette()->Ok() )
{
tmpBitmap.SetPalette(*GetPalette());
memDC.SelectObject(tmpBitmap);
memDC.SetPalette(*GetPalette());
hPal = (HPALETTE)GetPalette()->GetHPALETTE();
}
else
{
hPal = (HPALETTE) ::GetStockObject(DEFAULT_PALETTE);
wxPalette palette;
palette.SetHPALETTE( (WXHPALETTE)hPal );
tmpBitmap.SetPalette( palette );
memDC.SelectObject(tmpBitmap);
memDC.SetPalette( palette );
}
hMemoryPS = ::GpiCreatePS(habMain, (HDC)vMemDC.m_hDc, &vSize, PU_PELS | GPIT_MICRO | GPI_ASSOC);
hPs = ::GpiCreatePS(habMain, (HDC)rDc.m_hDc, &vSize, PU_PELS | GPIT_MICRO | GPI_ASSOC);
// set the height negative because in a DIB the order of the lines is
// reversed
if ( !wxCreateDIB(GetWidth(), -GetHeight(), GetDepth(), hPal, &lpDib) )
{
return wxNullBitmap;
}
// TODO: Set the points
lpBits = malloc(lpDib->bmiHeader.biSizeImage);
::GetBitmapBits(GetHbitmap(), lpDib->bmiHeader.biSizeImage, lpBits);
::SetDIBitsToDevice(GetHdcOf(memDC), 0, 0,
GetWidth(), GetHeight(),
0, 0, 0, GetHeight(),
lpBits, lpDib, DIB_RGB_COLORS);
free(lpBits);
wxFreeDIB(lpDib);
rDc.m_oldBitmap = (WXHBITMAP)::GpiSetBitMap(hPs, (HBITMAP)vTmpBitmap.GetHBITMAP());
:GpiBitBlt(hPs, hMemoryPS, 4L, vPoint, &vSize, PU_PELS | GPI_ASSOC);
return tmpBitmap;
}
@@ -496,36 +517,48 @@ wxBitmap wxBitmap::GetBitmapForDC(wxDC& dc) const
wxMask::wxMask()
{
m_maskBitmap = 0;
m_hMaskBitmap = 0;
}
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
wxMask::wxMask(
const wxBitmap& rBitmap
, const wxColour& rColour
)
{
m_maskBitmap = 0;
Create(bitmap, colour);
m_hMaskBitmap = 0;
Create( rBitmap
,rColour
);
}
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
wxMask::wxMask(
const wxBitmap& rBitmap
, int nPaletteIndex
)
{
m_maskBitmap = 0;
Create(bitmap, paletteIndex);
m_hMaskBitmap = 0;
Create( rBitmap
,nPaletteIndex
);
}
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask::wxMask(const wxBitmap& bitmap)
wxMask::wxMask(
const wxBitmap& rBitmap
)
{
m_maskBitmap = 0;
Create(bitmap);
m_hMaskBitmap = 0;
Create(rBitmap);
}
wxMask::~wxMask()
{
if ( m_maskBitmap )
::DeleteObject((HBITMAP) m_maskBitmap);
if (m_hMaskBitmap)
::GpiDeleteBitmap((HBITMAP)m_hMaskBitmap);
}
// Create a mask from a mono bitmap (copies the bitmap).