Docs updates for 2.5.3.0

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29887 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-10-15 19:30:24 +00:00
parent db301e681f
commit 4efdef2c87
3 changed files with 117 additions and 38 deletions

View File

@@ -5,7 +5,7 @@ This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
one of the released wxPython-src-2.5.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)
@@ -21,31 +21,31 @@ may already have installed.
.. _INSTALL: INSTALL.html
.. _BUILD: BUILD.html
If you want to make changes to any of the ``*.i`` files, (SWIG interface
definition files,) or to regenerate the extension sources or renamer
modules, then you will need an up to date version of SWIG. Either get
and build the current CVS version, or version 1.3.20, and then apply
the patches in wxPython/SWIG. See the README.txt in that dir for
details about each patch and also info about those that may already
have been applied to the SWIG sources. If you install this build of
SWIG to a location that is not on the PATH (so it doesn't interfere
with an existing SWIG install for example) then you can set a setup.py
command-line variable named SWIG to be the full path name of the
executable and the wxPython build will use it. See below for an
example.
If you want to make changes to any of the ``*.i`` files, (SWIG
interface definition files,) or to regenerate the extension sources or
renamer modules, then you will need an up to date version of SWIG,
plus some patches. Get the sources for version 1.3.22, and then apply
the patches in wxPython/SWIG and then build SWIG like normal. See the
README.txt in the wxPython/SWIG dir for details about each patch and
also info about those that may already have been applied to the SWIG
sources. If you install this build of SWIG to a location that is not
on the PATH (so it doesn't interfere with an existing SWIG install for
example) then you can set a setup.py command-line variable named SWIG
to be the full path name of the executable and the wxPython build will
use it. See below for an example.
In the text below I'll use WXDIR with environment variable syntax
(either $WXDIR or %WXDIR%) to refer to the top level directory were
(either $WXDIR or %WXDIR%) to refer to the top level directory where
your wxWidgerts and wxPython sources are located. It will equate to
whereever you checked out the wxWidgets module from CVS, or untarred
the wxPythonSrc tarball to. You can either substitute the $WXDIR text
the wxPython-src tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
use it just like you see it below.
If you run into what appears to be compatibility issues between
wxWidgets and wxPython while building wxPython, be sure you are using
the wxWidgets sources included with the wxPythonSrc tarball or the CVS
snapshot, and not a previously installed version or a version
the wxWidgets sources included with the wxPython-src tarball or the
CVS snapshot, and not a previously installed version or a version
installed from one of the standard wxWidgets installers. With the
"unstable" releases (have a odd-numbered minor release value, where
the APIs are allowed to change) there are often significant
@@ -86,23 +86,28 @@ place, then do the same for wxPython.
On OS X of course you'll want to use --with-mac instead of
--with-gtk.
**NOTE**: Due to a recent change there is a dependency problem in the
multilib builds of wxWidgets on OSX, so I have switched to a
monolithic build on that platform. (IOW, all of the core code in
one shared library instead of several.) I would also expect other
unix builds to do just fine with a monolithic library, but I havn't
tested it in a while so your mileage may vary. Anyway, to switch
**NOTE**: Due to a recent change there is currently a dependency
problem in the multilib builds of wxWidgets on OSX, so I have
switched to using a monolithic build. That means that all of the
core wxWidgets code is placed in in one shared library instead of
several. wxPython can be used with either mode, so use whatever
suits you on Linux and etc. but use monolithic on OSX. To switch
to the monolithic build of wxWidgets just add this configure flag::
--enable-monolithic \
By default GTK2 will be selected if it is on your build system. To
force the use of GTK 1.2.x add this flag::
By default GTK2 will be selected if its development pacakge is
installed on your build system. To force the use of GTK 1.2.x
instead add this flag::
--disable-gtk2 \
To make the wxWidgets build be Unicode enabled (strongly
recommended if you are building with GTK2) then add::
To make the wxWidgets build be unicode enabled (strongly
recommended if you are building with GTK2) then add the following.
When wxPython is unicode enabled then all strings that are passed
to wx functions and methods will first be converted to unicode
objects, and any 'strings' returned from wx functions and methods
will actually be unicode objects.::
--enable-unicode \
@@ -137,8 +142,7 @@ place, then do the same for wxPython.
make $* \
&& make -C contrib/src/gizmos $* \
&& make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
&& make -C contrib/src/stc $* \
&& make -C contrib/src/xrc $*
&& make -C contrib/src/stc $*
So you just use .make as if it where make, but don't forget to set
the execute bit on .make first!::
@@ -268,6 +272,13 @@ of the code with the debugger then building the normal (or hybrid)
version is fine, and you can use the regular python executables with
it.
Starting with 2.5.3.0 wxPython can be built for either the monlithic
or the multi-lib wxWidgets builds. (Monolithic means that all the
core wxWidgets code is in one DLL, and multi-lib means that the core
code is divided into multiple DLLs.) To select which one to use
specify the MONOLITHIC flag for both the wxWidgets build and the
wxPython build as shown below, setting it to either 0 or 1.
Just like the unix versions I also use some scripts to help me build
wxWidgets, but I use some non-standard stuff to do it. So if you have
bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
@@ -361,7 +372,7 @@ accordingly if you are using the bash shell.
executing nmake with a bunch of extra command line parameters.
The base set are::
-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
If doing a debug build then add::
@@ -381,7 +392,6 @@ accordingly if you are using the bash shell.
contrib libraries::
%WXDIR%\contrib\build\gizmos
%WXDIR%\contrib\build\xrc
%WXDIR%\contrib\build\stc
%WXDIR%\contrib\build\ogl
@@ -404,10 +414,11 @@ accordingly if you are using the bash shell.
Change to the %WXDIR%\\wxPython dir and run the this command,
making sure that you use the version of python that you want to
build for (if you have more than one on your system)::
build for (if you have more than one on your system) and to match
the MONOLITHIC flag with how you built wxWidgets::
cd %WXDIR%\wxPython
python setup.py build_ext --inplace
python setup.py build_ext --inplace MONOLITHIC=1
If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it