Docs updates for 2.5.3.0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29887 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -5,7 +5,7 @@ This file describes how I build wxWidgets and wxPython while doing
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development and testing, and is meant to help other people that want
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to do the same thing. I'll assume that you are using either a CVS
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snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
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one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
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one of the released wxPython-src-2.5.* tarballs. I'll also assume that
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you know your way around your system, the compiler, etc. and most
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importantly, that you know what you are doing! ;-)
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@@ -21,31 +21,31 @@ may already have installed.
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.. _INSTALL: INSTALL.html
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.. _BUILD: BUILD.html
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If you want to make changes to any of the ``*.i`` files, (SWIG interface
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definition files,) or to regenerate the extension sources or renamer
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modules, then you will need an up to date version of SWIG. Either get
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and build the current CVS version, or version 1.3.20, and then apply
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the patches in wxPython/SWIG. See the README.txt in that dir for
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details about each patch and also info about those that may already
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have been applied to the SWIG sources. If you install this build of
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SWIG to a location that is not on the PATH (so it doesn't interfere
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with an existing SWIG install for example) then you can set a setup.py
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command-line variable named SWIG to be the full path name of the
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executable and the wxPython build will use it. See below for an
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example.
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If you want to make changes to any of the ``*.i`` files, (SWIG
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interface definition files,) or to regenerate the extension sources or
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renamer modules, then you will need an up to date version of SWIG,
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plus some patches. Get the sources for version 1.3.22, and then apply
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the patches in wxPython/SWIG and then build SWIG like normal. See the
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README.txt in the wxPython/SWIG dir for details about each patch and
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also info about those that may already have been applied to the SWIG
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sources. If you install this build of SWIG to a location that is not
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on the PATH (so it doesn't interfere with an existing SWIG install for
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example) then you can set a setup.py command-line variable named SWIG
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to be the full path name of the executable and the wxPython build will
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use it. See below for an example.
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In the text below I'll use WXDIR with environment variable syntax
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(either $WXDIR or %WXDIR%) to refer to the top level directory were
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(either $WXDIR or %WXDIR%) to refer to the top level directory where
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your wxWidgerts and wxPython sources are located. It will equate to
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whereever you checked out the wxWidgets module from CVS, or untarred
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the wxPythonSrc tarball to. You can either substitute the $WXDIR text
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the wxPython-src tarball to. You can either substitute the $WXDIR text
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below with your actual dir, or set the value in the environment and
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use it just like you see it below.
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If you run into what appears to be compatibility issues between
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wxWidgets and wxPython while building wxPython, be sure you are using
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the wxWidgets sources included with the wxPythonSrc tarball or the CVS
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snapshot, and not a previously installed version or a version
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the wxWidgets sources included with the wxPython-src tarball or the
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CVS snapshot, and not a previously installed version or a version
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installed from one of the standard wxWidgets installers. With the
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"unstable" releases (have a odd-numbered minor release value, where
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the APIs are allowed to change) there are often significant
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@@ -86,23 +86,28 @@ place, then do the same for wxPython.
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On OS X of course you'll want to use --with-mac instead of
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--with-gtk.
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**NOTE**: Due to a recent change there is a dependency problem in the
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multilib builds of wxWidgets on OSX, so I have switched to a
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monolithic build on that platform. (IOW, all of the core code in
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one shared library instead of several.) I would also expect other
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unix builds to do just fine with a monolithic library, but I havn't
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tested it in a while so your mileage may vary. Anyway, to switch
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**NOTE**: Due to a recent change there is currently a dependency
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problem in the multilib builds of wxWidgets on OSX, so I have
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switched to using a monolithic build. That means that all of the
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core wxWidgets code is placed in in one shared library instead of
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several. wxPython can be used with either mode, so use whatever
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suits you on Linux and etc. but use monolithic on OSX. To switch
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to the monolithic build of wxWidgets just add this configure flag::
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--enable-monolithic \
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By default GTK2 will be selected if it is on your build system. To
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force the use of GTK 1.2.x add this flag::
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By default GTK2 will be selected if its development pacakge is
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installed on your build system. To force the use of GTK 1.2.x
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instead add this flag::
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--disable-gtk2 \
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To make the wxWidgets build be Unicode enabled (strongly
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recommended if you are building with GTK2) then add::
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To make the wxWidgets build be unicode enabled (strongly
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recommended if you are building with GTK2) then add the following.
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When wxPython is unicode enabled then all strings that are passed
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to wx functions and methods will first be converted to unicode
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objects, and any 'strings' returned from wx functions and methods
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will actually be unicode objects.::
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--enable-unicode \
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@@ -137,8 +142,7 @@ place, then do the same for wxPython.
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make $* \
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&& make -C contrib/src/gizmos $* \
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&& make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
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&& make -C contrib/src/stc $* \
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&& make -C contrib/src/xrc $*
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&& make -C contrib/src/stc $*
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So you just use .make as if it where make, but don't forget to set
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the execute bit on .make first!::
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@@ -268,6 +272,13 @@ of the code with the debugger then building the normal (or hybrid)
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version is fine, and you can use the regular python executables with
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it.
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Starting with 2.5.3.0 wxPython can be built for either the monlithic
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or the multi-lib wxWidgets builds. (Monolithic means that all the
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core wxWidgets code is in one DLL, and multi-lib means that the core
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code is divided into multiple DLLs.) To select which one to use
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specify the MONOLITHIC flag for both the wxWidgets build and the
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wxPython build as shown below, setting it to either 0 or 1.
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Just like the unix versions I also use some scripts to help me build
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wxWidgets, but I use some non-standard stuff to do it. So if you have
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bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
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@@ -361,7 +372,7 @@ accordingly if you are using the bash shell.
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executing nmake with a bunch of extra command line parameters.
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The base set are::
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-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
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-f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
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If doing a debug build then add::
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@@ -381,7 +392,6 @@ accordingly if you are using the bash shell.
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contrib libraries::
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%WXDIR%\contrib\build\gizmos
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%WXDIR%\contrib\build\xrc
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%WXDIR%\contrib\build\stc
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%WXDIR%\contrib\build\ogl
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@@ -404,10 +414,11 @@ accordingly if you are using the bash shell.
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Change to the %WXDIR%\\wxPython dir and run the this command,
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making sure that you use the version of python that you want to
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build for (if you have more than one on your system)::
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build for (if you have more than one on your system) and to match
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the MONOLITHIC flag with how you built wxWidgets::
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cd %WXDIR%\wxPython
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python setup.py build_ext --inplace
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python setup.py build_ext --inplace MONOLITHIC=1
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If you are wanting to have the source files regenerated with swig,
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then you need to turn on the USE_SWIG flag and optionally tell it
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