no changes, just some markup fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55788 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -272,11 +272,12 @@ Now let us describe the semantic differences:
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NULL, // unused extra data parameter
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this); // this indicates the object to connect to
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}
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@endcode will work exactly as expected. Note that you can get the
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object which generated the event -- and which is not the same as the
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frame -- via wxEvent::GetEventObject() method of @c event argument
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passed to the event handler.
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<li>
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@endcode
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will work exactly as expected. Note that you can get the object which
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generated the event -- and which is not the same as the frame -- via
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wxEvent::GetEventObject() method of @c event argument passed to the
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event handler.
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</li>
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</ul>
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To summarize, using Connect() requires slightly more typing but is much more
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@@ -296,7 +297,7 @@ wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
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window generating the event. The normal order of event table searching by
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ProcessEvent() is as follows, with the event processing stopping as soon as a
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handler is found (unless the handler calls wxEvent::Skip() in which case it
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doesn't count as having handled the event):
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doesn't count as having handled the event and the search continues):
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<ol>
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<li value="0">
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Before anything else happens, wxApp::FilterEvent() is called. If it returns
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@@ -350,7 +351,7 @@ doesn't count as having handled the event):
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</li>
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</ol>
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<em>Please pay close attention to step 6!</em>. People often overlook or get
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<em>Please pay close attention to step 6!</em> People often overlook or get
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confused by this powerful feature of the wxWidgets event processing system. The
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details of event propagation upwards the window hierarchy are described in the
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next section.
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