Allow using wxBitmapBundle for wxButton bitmaps

Take wxBitmapBundle in wxButton::SetBitmapLabel() and related functions
in order to be able to associate several bitmaps to be used in different
resolutions with the button, instead of just a single bitmap.
This commit is contained in:
Vadim Zeitlin
2021-10-10 19:32:43 +01:00
parent 2910327ef3
commit 4e5d2d97e2
36 changed files with 223 additions and 175 deletions

View File

@@ -11,8 +11,6 @@
#ifndef _WX_UNIV_BUTTON_H_
#define _WX_UNIV_BUTTON_H_
#include "wx/bitmap.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
@@ -32,7 +30,7 @@ public:
wxButton() { Init(); }
wxButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxBitmapBundle& bitmap,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
@@ -74,7 +72,7 @@ public:
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxBitmapBundle& bitmap,
const wxString& label = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
@@ -97,7 +95,7 @@ public:
protected:
virtual void DoSetBitmap(const wxBitmap& bitmap, State which) wxOVERRIDE;
virtual void DoSetBitmap(const wxBitmapBundle& bitmap, State which) wxOVERRIDE;
virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y) wxOVERRIDE;