Add wxDynamicLibrary::Attach()
This is symmetric with Detach() and can be useful and doesn't cost anything to have.
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@@ -242,6 +242,9 @@ public:
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// library couldn't be loaded but simply returns NULL
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// library couldn't be loaded but simply returns NULL
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static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
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static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
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// attach to an existing handle
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void Attach(wxDllType h) { Unload(); m_handle = h; }
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// detach the library object from its handle, i.e. prevent the object from
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// detach the library object from its handle, i.e. prevent the object from
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// unloading the library in its dtor -- the caller is now responsible for
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// unloading the library in its dtor -- the caller is now responsible for
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// doing this
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// doing this
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@@ -147,9 +147,23 @@ public:
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wxPluginCategory cat = wxDL_PLUGIN_GUI);
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wxPluginCategory cat = wxDL_PLUGIN_GUI);
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/**
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/**
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Detaches this object from its library handle, i.e.\ the object will not
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Attaches the object to an existing handle.
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unload the library any longer in its destructor but it is now the
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callers responsibility to do this using Unload().
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This allows to give ownership of an existing handle, possibly obtained
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from Detach(), to this object, so that it will unload it when destroyed.
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@since 3.1.5
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*/
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void Attach(wxDllType h);
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/**
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Detaches this object from its library handle.
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This means that the object will not unload the library any longer in
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its destructor but it is now the callers responsibility to do this
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using static Unload().
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@see Attach()
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*/
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*/
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wxDllType Detach();
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wxDllType Detach();
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