fixes to wxWindowDC flipping+clipping when painting on hidden windows or windows not being painted at the moment

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41299 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2006-09-19 14:14:21 +00:00
parent 96c9f0f677
commit 4dc9a81d7e
2 changed files with 85 additions and 21 deletions

View File

@@ -22,7 +22,7 @@ class WXDLLIMPEXP_CORE wxWindow;
class WXDLLIMPEXP_CORE wxWindowDC : public wxDC class WXDLLIMPEXP_CORE wxWindowDC : public wxDC
{ {
public: public:
wxWindowDC() : m_win(NULL) {} wxWindowDC() : m_shouldFlip(false) {}
wxWindowDC(wxWindow *win); wxWindowDC(wxWindow *win);
virtual ~wxWindowDC(); virtual ~wxWindowDC();
@@ -32,7 +32,7 @@ protected:
void InitForWin(wxWindow *win, const wxRect *rect); void InitForWin(wxWindow *win, const wxRect *rect);
private: private:
wxWindow *m_win; // the window the DC paints on bool m_shouldFlip; // flip the surface when done?
DECLARE_DYNAMIC_CLASS(wxWindowDC) DECLARE_DYNAMIC_CLASS(wxWindowDC)
DECLARE_NO_COPY_CLASS(wxWindowDC) DECLARE_NO_COPY_CLASS(wxWindowDC)

View File

@@ -37,6 +37,46 @@
// implementation // implementation
// =========================================================================== // ===========================================================================
//-----------------------------------------------------------------------------
// helpers
//-----------------------------------------------------------------------------
// Returns subrect of the window that is not outside of its parent's
// boundaries ("hidden behind its borders"), recursively:
static wxRect GetUncoveredWindowArea(wxWindow *win)
{
wxRect r(win->GetRect());
if ( win->IsTopLevel() )
return r;
wxWindow *parent = win->GetParent();
if ( !parent )
return r;
// intersect with parent's uncovered area, after offsetting it into win's
// coordinates; this will remove parts of 'r' that are outside of the
// parent's area:
wxRect rp(GetUncoveredWindowArea(parent));
rp.Offset(-win->GetPosition());
rp.Offset(-parent->GetClientAreaOrigin());
r.Intersect(rp);
return r;
}
// creates a dummy surface that has the same format as the real window's
// surface, but is not visible and so can be painted on even if the window
// is hidden
static
wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
{
wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
win, win->GetName().c_str());
wxSize size(rect ? rect->GetSize() : win->GetSize());
return win->GetDfbSurface()->CreateCompatible(size);
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// wxWindowDC // wxWindowDC
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@@ -50,8 +90,6 @@ wxWindowDC::wxWindowDC(wxWindow *win)
void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect) void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
{ {
m_win = win;
wxCHECK_RET( win, _T("invalid window") ); wxCHECK_RET( win, _T("invalid window") );
// obtain the surface used for painting: // obtain the surface used for painting:
@@ -65,10 +103,11 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
// we still need a valid DC so that e.g. text extents can be measured, // we still need a valid DC so that e.g. text extents can be measured,
// so let's create a dummy surface that has the same format as the real // so let's create a dummy surface that has the same format as the real
// one would have and let the code paint on it: // one would have and let the code paint on it:
wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"), surface = CreateDummySurface(win, rect);
win, win->GetName().c_str());
wxSize size(rect ? rect->GetSize() : win->GetSize()); // painting on hidden window has no effect on TLW's surface, don't
surface = win->GetDfbSurface()->CreateCompatible(size); // waste time flipping the dummy surface:
m_shouldFlip = false;
} }
else else
{ {
@@ -77,10 +116,43 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
// compute painting rectangle after clipping if we're in PaintWindow // compute painting rectangle after clipping if we're in PaintWindow
// code, otherwise paint on the entire window: // code, otherwise paint on the entire window:
wxRect r(rectOrig); wxRect r(rectOrig);
if ( win->GetTLW()->IsPainting() )
r.Intersect(win->GetUpdateRegion().AsRect());
wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") ); const wxRegion& updateRegion = win->GetUpdateRegion();
if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
{
r.Intersect(updateRegion.AsRect());
// parent TLW will flip the entire surface when painting is done
m_shouldFlip = false;
wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
}
else
{
// One of two things happened:
// (1) the TLW is not being painted by PaintWindow() now; or
// (2) we're drawing on some window other than the one that is
// currently painted on by PaintWindow()
// In either case, we need to flip the surface when we're done
// painting and we don't have to use updateRegion for clipping.
// OTOH, if the window is (partially) hidden by being
// out of its parent's area, we must clip the surface accordingly.
r.Intersect(GetUncoveredWindowArea(win));
if ( r.IsEmpty() )
{
// the window is fully hidden, we can't paint on it, so create
// a dummy surface as above
surface = CreateDummySurface(win, &rectOrig);
m_shouldFlip = false;
}
else
{
DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
// paint the results immediately
m_shouldFlip = true;
}
}
// if the DC was clipped thanks to rectPaint, we must adjust the origin // if the DC was clipped thanks to rectPaint, we must adjust the origin
// accordingly; but we do *not* adjust for 'rect', because // accordingly; but we do *not* adjust for 'rect', because
@@ -94,9 +166,6 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(), rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
r.x, r.y, r.GetRight(), r.GetBottom(), r.x, r.y, r.GetRight(), r.GetBottom(),
origin.x, origin.y); origin.x, origin.y);
DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
} }
if ( !surface ) if ( !surface )
@@ -112,19 +181,14 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
wxWindowDC::~wxWindowDC() wxWindowDC::~wxWindowDC()
{ {
wxIDirectFBSurfacePtr surface(GetDirectFBSurface()); wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
if ( !surface || !m_win ) if ( !surface )
return;
// painting on hidden window has no effect on TLW's surface, don't
// waste time flipping the dummy surface:
if ( !m_win->IsShownOnScreen() )
return; return;
// if no painting was done on the DC, we don't have to flip the surface: // if no painting was done on the DC, we don't have to flip the surface:
if ( !m_isBBoxValid ) if ( !m_isBBoxValid )
return; return;
if ( !m_win->GetTLW()->IsPainting() ) if ( m_shouldFlip )
{ {
// FIXME: flip only modified parts of the surface // FIXME: flip only modified parts of the surface
surface->FlipToFront(); surface->FlipToFront();