fixes to wxWindowDC flipping+clipping when painting on hidden windows or windows not being painted at the moment
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41299 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -22,7 +22,7 @@ class WXDLLIMPEXP_CORE wxWindow;
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class WXDLLIMPEXP_CORE wxWindowDC : public wxDC
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class WXDLLIMPEXP_CORE wxWindowDC : public wxDC
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{
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{
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public:
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public:
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wxWindowDC() : m_win(NULL) {}
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wxWindowDC() : m_shouldFlip(false) {}
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wxWindowDC(wxWindow *win);
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wxWindowDC(wxWindow *win);
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virtual ~wxWindowDC();
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virtual ~wxWindowDC();
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@@ -32,7 +32,7 @@ protected:
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void InitForWin(wxWindow *win, const wxRect *rect);
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void InitForWin(wxWindow *win, const wxRect *rect);
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private:
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private:
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wxWindow *m_win; // the window the DC paints on
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bool m_shouldFlip; // flip the surface when done?
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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DECLARE_DYNAMIC_CLASS(wxWindowDC)
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DECLARE_NO_COPY_CLASS(wxWindowDC)
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DECLARE_NO_COPY_CLASS(wxWindowDC)
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@@ -37,6 +37,46 @@
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// implementation
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// implementation
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// ===========================================================================
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// ===========================================================================
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//-----------------------------------------------------------------------------
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// helpers
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//-----------------------------------------------------------------------------
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// Returns subrect of the window that is not outside of its parent's
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// boundaries ("hidden behind its borders"), recursively:
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static wxRect GetUncoveredWindowArea(wxWindow *win)
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{
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wxRect r(win->GetRect());
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if ( win->IsTopLevel() )
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return r;
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wxWindow *parent = win->GetParent();
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if ( !parent )
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return r;
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// intersect with parent's uncovered area, after offsetting it into win's
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// coordinates; this will remove parts of 'r' that are outside of the
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// parent's area:
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wxRect rp(GetUncoveredWindowArea(parent));
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rp.Offset(-win->GetPosition());
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rp.Offset(-parent->GetClientAreaOrigin());
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r.Intersect(rp);
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return r;
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}
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// creates a dummy surface that has the same format as the real window's
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// surface, but is not visible and so can be painted on even if the window
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// is hidden
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static
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wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
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{
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wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
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win, win->GetName().c_str());
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wxSize size(rect ? rect->GetSize() : win->GetSize());
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return win->GetDfbSurface()->CreateCompatible(size);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// wxWindowDC
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// wxWindowDC
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@@ -50,8 +90,6 @@ wxWindowDC::wxWindowDC(wxWindow *win)
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void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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{
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{
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m_win = win;
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wxCHECK_RET( win, _T("invalid window") );
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wxCHECK_RET( win, _T("invalid window") );
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// obtain the surface used for painting:
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// obtain the surface used for painting:
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@@ -65,10 +103,11 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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// we still need a valid DC so that e.g. text extents can be measured,
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// we still need a valid DC so that e.g. text extents can be measured,
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// so let's create a dummy surface that has the same format as the real
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// so let's create a dummy surface that has the same format as the real
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// one would have and let the code paint on it:
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// one would have and let the code paint on it:
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wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
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surface = CreateDummySurface(win, rect);
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win, win->GetName().c_str());
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wxSize size(rect ? rect->GetSize() : win->GetSize());
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// painting on hidden window has no effect on TLW's surface, don't
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surface = win->GetDfbSurface()->CreateCompatible(size);
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// waste time flipping the dummy surface:
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m_shouldFlip = false;
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}
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}
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else
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else
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{
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{
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@@ -77,10 +116,43 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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// compute painting rectangle after clipping if we're in PaintWindow
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// compute painting rectangle after clipping if we're in PaintWindow
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// code, otherwise paint on the entire window:
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// code, otherwise paint on the entire window:
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wxRect r(rectOrig);
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wxRect r(rectOrig);
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if ( win->GetTLW()->IsPainting() )
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r.Intersect(win->GetUpdateRegion().AsRect());
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wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
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const wxRegion& updateRegion = win->GetUpdateRegion();
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if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
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{
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r.Intersect(updateRegion.AsRect());
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// parent TLW will flip the entire surface when painting is done
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m_shouldFlip = false;
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wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
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}
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else
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{
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// One of two things happened:
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// (1) the TLW is not being painted by PaintWindow() now; or
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// (2) we're drawing on some window other than the one that is
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// currently painted on by PaintWindow()
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// In either case, we need to flip the surface when we're done
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// painting and we don't have to use updateRegion for clipping.
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// OTOH, if the window is (partially) hidden by being
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// out of its parent's area, we must clip the surface accordingly.
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r.Intersect(GetUncoveredWindowArea(win));
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if ( r.IsEmpty() )
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{
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// the window is fully hidden, we can't paint on it, so create
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// a dummy surface as above
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surface = CreateDummySurface(win, &rectOrig);
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m_shouldFlip = false;
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}
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else
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{
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DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
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surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
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// paint the results immediately
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m_shouldFlip = true;
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}
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}
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// if the DC was clipped thanks to rectPaint, we must adjust the origin
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// if the DC was clipped thanks to rectPaint, we must adjust the origin
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// accordingly; but we do *not* adjust for 'rect', because
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// accordingly; but we do *not* adjust for 'rect', because
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@@ -94,9 +166,6 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
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rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
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r.x, r.y, r.GetRight(), r.GetBottom(),
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r.x, r.y, r.GetRight(), r.GetBottom(),
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origin.x, origin.y);
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origin.x, origin.y);
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DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
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surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
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}
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}
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if ( !surface )
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if ( !surface )
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@@ -112,19 +181,14 @@ void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
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wxWindowDC::~wxWindowDC()
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wxWindowDC::~wxWindowDC()
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{
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{
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wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
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wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
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if ( !surface || !m_win )
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if ( !surface )
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return;
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// painting on hidden window has no effect on TLW's surface, don't
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// waste time flipping the dummy surface:
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if ( !m_win->IsShownOnScreen() )
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return;
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return;
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// if no painting was done on the DC, we don't have to flip the surface:
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// if no painting was done on the DC, we don't have to flip the surface:
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if ( !m_isBBoxValid )
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if ( !m_isBBoxValid )
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return;
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return;
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if ( !m_win->GetTLW()->IsPainting() )
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if ( m_shouldFlip )
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{
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{
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// FIXME: flip only modified parts of the surface
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// FIXME: flip only modified parts of the surface
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surface->FlipToFront();
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surface->FlipToFront();
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