Simplify WaitForPaint::YieldUntilPainted()
Don't return anything from it, just warn directly -- this is what all the existing callers did, so it's simpler if the function just does it itself instead of forcing them to check its return value. Also reset m_painted after yielding, so that YieldUntilPainted() could be called again, if necessary.
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@@ -122,10 +122,7 @@ GridTestCase::GridTestCase()
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m_grid->Refresh();
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m_grid->Update();
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if ( !waitForPaint.YieldUntilPainted() )
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{
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WARN("Grid not repainted until timeout expiration");
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}
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waitForPaint.YieldUntilPainted();
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}
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GridTestCase::~GridTestCase()
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