* Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for the moment because I didn't finish fixing the CODEC stream. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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43
utils/wxMMedia/wave.h
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43
utils/wxMMedia/wave.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.h
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// Purpose: wxWave class
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// Author: Julian Smart
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// Modified by: Guilhem Lavaux for wxMMedia (02/05/1998)
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __WAVEH__
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#define __WAVEH__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include <wx/object.h>
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#include <wx/string.h>
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#include "sndwav.h"
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class wxWave : public wxObject
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{
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public:
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wxWave();
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wxWave(const wxString& fileName, bool isResource = FALSE);
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~wxWave();
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public:
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bool Create(const wxString& sFileName, bool isResource = FALSE);
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bool IsOk() const { return (m_wave ? TRUE : FALSE); };
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bool Play(bool async = TRUE, bool looped = FALSE) const;
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protected:
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bool Free();
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protected:
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wxInputStream *m_iowave;
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wxSndWavCodec *m_wave;
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};
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#endif
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