* Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for the moment because I didn't finish fixing the CODEC stream. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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65
utils/wxMMedia/wave.cpp
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65
utils/wxMMedia/wave.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.cpp
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// Purpose: wxWave class
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// Author: Guilhem Lavaux / API by Julian Smart
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// Modified by:
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// Created: 04/23/98
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// RCS-ID: $Id$
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// Copyright: (c) Guilhem Lavaux
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "wave.h"
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#endif
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#include <wx/fstream.h>
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#include "wave.h"
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wxWave::wxWave()
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{
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m_wave = NULL;
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m_iowave = NULL;
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}
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wxWave::wxWave(const wxString& fileName, bool isResource = FALSE)
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{
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Create(fileName, isResource);
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}
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wxWave::~wxWave()
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{
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Free();
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}
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bool wxWave::Create(const wxString& sFileName, bool isResource = FALSE)
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{
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m_iowave = new wxFileInputStream(sFileName);
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m_wave = new wxSndWavCodec(*m_iowave);
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return TRUE;
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}
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bool wxWave::Play(bool async, bool looped) const
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{
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if (!m_wave)
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return FALSE;
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if (looped)
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m_wave->Set(wxSND_LOOP);
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if (!m_wave->StartPlay());
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return FALSE;
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if (!async)
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m_wave->Wait();
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m_wave->Clear(wxSND_LOOP);
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return TRUE;
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}
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bool wxWave::Free()
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{
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if (m_wave) {
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delete m_wave;
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delete m_iowave;
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}
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return TRUE;
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}
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