* Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for the moment because I didn't finish fixing the CODEC stream. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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39
utils/wxMMedia/sndpcm.h
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39
utils/wxMMedia/sndpcm.h
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#ifndef __SNDPCM_H__
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#define __SNDPCM_H__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "sndfrmt.h"
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class wxSoundPcmCodec : public wxSoundCodec {
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DECLARE_DYNAMIC_CLASS(wxSoundPcmCodec)
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public:
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wxSoundPcmCodec();
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virtual ~wxSoundPcmCodec();
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void SetSampleRate(int srate) { m_orig_format.SetSampleRate(srate); }
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void SetBits(int bits) { m_orig_format.SetBps(bits); }
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void SetByteOrder(int order) { m_orig_format.SetByteOrder(order); }
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void SetSign(int sample_sign) { m_orig_format.SetSign(sample_sign); }
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size_t GetByteRate() const;
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wxSoundDataFormat GetPreferredFormat(int codec = 0) const;
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void Decode();
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void Encode();
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protected:
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void InputSign8();
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void InputSwapAndSign16();
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void OutputSign8();
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void OutputSwapAndSign16();
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protected:
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wxSoundDataFormat m_orig_format;
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char m_char_stack;
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bool m_char_bool;
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};
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#endif
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