* Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for the moment because I didn't finish fixing the CODEC stream. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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47
utils/wxMMedia/sndau.h
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47
utils/wxMMedia/sndau.h
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// /////////////////////////////////////////////////////////////////////////////
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// Name: sndau.h
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// Purpose: wxMMedia Sun Audio File Codec
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// Author: Guilhem Lavaux
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// Created: 1998
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// Updated:
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// Copyright: (C) 1998, Guilhem Lavaux
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// License: wxWindows license
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// /////////////////////////////////////////////////////////////////////////////
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/* Real -*- C++ -*- */
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#ifndef __SND_au_H__
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#define __SND_au_H__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "mmriff.h"
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#include "sndfile.h"
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///
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class wxSndAuCodec : public wxSndFileCodec {
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///
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DECLARE_DYNAMIC_CLASS(wxSndAuCodec)
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public:
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///
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wxSndAuCodec();
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///
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wxSndAuCodec(wxInputStream& s, bool preload = FALSE, bool seekable = TRUE);
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///
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wxSndAuCodec(wxOutputStream& s, bool seekable = TRUE);
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///
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wxSndAuCodec(const wxString& fname);
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///
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virtual ~wxSndAuCodec();
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bool OnNeedData(char *buf, wxUint32 size);
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bool OnWriteData(char *buf, wxUint32 size);
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wxUint32 PrepareToPlay();
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bool PrepareToRecord(wxUint32 file_size);
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protected:
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wxUint32 m_spos, m_slen;
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wxUint32 m_chunksize;
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};
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#endif
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