* Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for the moment because I didn't finish fixing the CODEC stream. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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67
utils/wxMMedia/cdwin.h
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67
utils/wxMMedia/cdwin.h
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// /////////////////////////////////////////////////////////////////////////////
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// Name: cdwin.h
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// Purpose: wxMMedia
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// Author: Guilhem Lavaux
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// Created: 1997
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// Updated: 1998
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// Copyright: (C) 1997, 1998, Guilhem Lavaux
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// License: wxWindows license
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// /////////////////////////////////////////////////////////////////////////////
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#ifndef __CDA_win_H__
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#define __CDA_win_H__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#ifdef WX_PRECOMP
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#include "wx/wxprec.h"
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#else
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#include "wx/wx.h"
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#endif
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#include "mmtype.h"
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#include "cdbase.h"
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#ifdef WXMMEDIA_INTERNAL
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#include <windows.h>
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#include <mmsystem.h>
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typedef struct CDAW_Internal {
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MCIDEVICEID dev_id;
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} CDAW_Internal;
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#endif
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///
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class WXDLLEXPORT wxCDAudioWin : public wxCDAudio {
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DECLARE_DYNAMIC_CLASS(wxCDAudioWin)
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protected:
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struct CDAW_Internal *m_internal;
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wxCDtime *m_trksize, *m_trkpos;
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CDtoc *m_toc;
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bool m_ok;
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public:
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///
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wxCDAudioWin(void);
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///
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wxCDAudioWin(const char *dev_name);
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///
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virtual ~wxCDAudioWin(void);
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///
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virtual bool Play(const wxCDtime& beg_time, const wxCDtime& end_time);
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///
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virtual bool Pause(void);
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///
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virtual bool Resume(void);
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///
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virtual CDstatus GetStatus(void);
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///
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virtual wxCDtime GetTime(void);
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///
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virtual CDtoc& GetToc(void);
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///
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virtual inline bool Ok(void) const { return m_ok; }
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protected:
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void PrepareToc();
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};
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#endif
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