cleanup, fixing exports
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -12,6 +12,4 @@
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#ifndef _WX_DC_H_
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#ifndef _WX_DC_H_
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#define _WX_DC_H_
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#define _WX_DC_H_
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class wxMacPortStateHelper;
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#endif // _WX_DC_H_
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#endif // _WX_DC_H_
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@@ -15,12 +15,8 @@
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#include "wx/mac/private.h"
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#include "wx/mac/private.h"
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void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
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void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
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void UMACleanupToolbox() ;
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long UMAGetSystemVersion() ;
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long UMAGetSystemVersion() ;
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WXDLLIMPEXP_BASE bool UMASystemIsInitialized();
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WXDLLIMPEXP_BASE void UMASetSystemIsInitialized(bool val);
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// process manager
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// process manager
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long UMAGetProcessMode() ;
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long UMAGetProcessMode() ;
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@@ -32,7 +28,6 @@ bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
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MenuRef UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
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MenuRef UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
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void UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
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void UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
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UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
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void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
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void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
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void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
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void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
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@@ -46,52 +41,16 @@ void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wx
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// quickdraw
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// quickdraw
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void UMAShowWatchCursor() ;
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void UMAShowWatchCursor() ;
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void UMAShowArrowCursor() ;
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// window manager
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WXDLLIMPEXP_BASE GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
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void UMADisposeWindow( WindowRef inWindowRef ) ;
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void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
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void UMADrawGrowIcon( WindowRef inWindowRef ) ;
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void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
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// appearance manager
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void UMADrawControl( ControlRef inControl ) ;
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void UMAEnableControl( ControlRef inControl ) ;
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void UMADisableControl( ControlRef inControl ) ;
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void UMAActivateControl( ControlRef inControl ) ;
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void UMADeactivateControl( ControlRef inControl ) ;
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// ControlPartCode hiliteState) ;
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void UMAShowControl (ControlRef theControl) ;
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void UMAHideControl (ControlRef theControl);
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void UMAActivateControl (ControlRef inControl);
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void UMADeactivateControl (ControlRef inControl);
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void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
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void UMAMoveControl( ControlRef inControl , short x , short y ) ;
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void UMASizeControl( ControlRef inControl , short x , short y ) ;
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// control hierarchy
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// control hierarchy
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Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
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Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
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// keyboard focus
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OSErr UMASetKeyboardFocus (WindowPtr inWindow,
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ControlRef inControl,
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ControlFocusPart inPart) ;
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// events
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// events
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void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
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void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
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OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
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OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
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// handling control data
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bool UMAIsWindowFloating( WindowRef inWindow ) ;
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bool UMAIsWindowModal( WindowRef inWindow ) ;
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void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
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void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
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// Retrieves the Help menu handle. Warning: As a side-effect this functions also
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// Retrieves the Help menu handle. Warning: As a side-effect this functions also
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@@ -107,8 +66,6 @@ OSStatus UMAGetHelpMenuDontCreate(
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// Appearance Drawing
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// Appearance Drawing
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OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
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#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
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#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
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// Quartz
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// Quartz
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