removed @NULL,@true,@false tags from the function prototypes; fixed * and & displacing in the prototypes; changed @param as discussed on wx-dev; use @see instead of @sa; better indentation for @returns,@remarks,@see paragraphs; other misc fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52407 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -71,8 +71,7 @@ public:
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number of them (this can be useful when Walk() is called from some known
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location and you don't want to see the first few frames anyhow; also
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notice that Walk() frame itself is not included if skip = 1).
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Up to @e maxDepth frames are walked from the innermost to the outermost one.
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Up to @a maxDepth frames are walked from the innermost to the outermost one.
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*/
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void Walk(size_t skip = 1, size_t maxDepth = 200);
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@@ -80,8 +79,7 @@ public:
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Enumerate stack frames from the location of uncaught exception.
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This method can only be called from
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wxApp::OnFatalException.
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Up to @e maxDepth frames are walked from the innermost to the outermost one.
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Up to @a maxDepth frames are walked from the innermost to the outermost one.
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*/
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void WalkFromException(size_t maxDepth = 200);
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};
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@@ -113,7 +111,6 @@ public:
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/**
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Return the name of the file containing this frame, empty if
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unavailable (typically because debug info is missing).
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Use HasSourceLocation() to check whether
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the file name is available.
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*/
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@@ -127,7 +124,7 @@ public:
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/**
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Return the line number of this frame, 0 if unavailable.
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@sa GetFileName()
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@see GetFileName()
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*/
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size_t GetLine();
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@@ -151,14 +148,12 @@ public:
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Get the name, type and value (in text form) of the given parameter.
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Any pointer may be @NULL if you're not interested in the corresponding
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value.
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Return @true if at least some values could be retrieved.
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This function currently is only implemented under Win32 and requires a PDB
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file.
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*/
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bool GetParam(size_t n, wxString * type, wxString * name,
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wxString * value);
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bool GetParam(size_t n, wxString* type, wxString* name,
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wxString* value);
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/**
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Return the number of parameters of this function (may return 0 if we
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