removed @NULL,@true,@false tags from the function prototypes; fixed * and & displacing in the prototypes; changed @param as discussed on wx-dev; use @see instead of @sa; better indentation for @returns,@remarks,@see paragraphs; other misc fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52407 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -27,8 +27,8 @@ class wxHashTable : public wxObject
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{
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public:
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/**
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Constructor. @e key_type is one of wxKEY_INTEGER, or wxKEY_STRING,
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and indicates what sort of keying is required. @e size is optional.
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Constructor. @a key_type is one of wxKEY_INTEGER, or wxKEY_STRING,
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and indicates what sort of keying is required. @a size is optional.
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*/
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wxHashTable(unsigned int key_type, int size = 1000);
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@@ -53,8 +53,8 @@ public:
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/**
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Deletes entry in hash table and returns the user's data (if found).
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*/
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wxObject * Delete(long key);
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wxObject * Delete(const wxString& key);
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wxObject* Delete(long key);
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wxObject* Delete(const wxString& key);
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//@}
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/**
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@@ -69,8 +69,8 @@ public:
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which
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has table constructor was used).
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*/
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wxObject * Get(long key);
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wxObject * Get(const char* key);
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wxObject* Get(long key);
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wxObject* Get(const char* key);
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//@}
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/**
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@@ -92,7 +92,7 @@ public:
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implemented as a @b wxNode. The user will probably only wish to use the
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@b GetData method to retrieve the data; the node may also be deleted.
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*/
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wxHashTable::Node * Next();
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wxHashTable::Node* Next();
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//@{
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/**
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@@ -101,7 +101,7 @@ public:
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has table constructor was used). The key string is copied and stored by the hash
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table implementation.
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*/
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void Put(long key, wxObject * object);
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void Put(const char* key, wxObject * object);
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void Put(long key, wxObject* object);
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void Put(const char* key, wxObject* object);
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//@}
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};
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