removed @NULL,@true,@false tags from the function prototypes; fixed * and & displacing in the prototypes; changed @param as discussed on wx-dev; use @see instead of @sa; better indentation for @returns,@remarks,@see paragraphs; other misc fixes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52407 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-09 12:33:59 +00:00
parent 0aaf0255e4
commit 4cc4bfafe5
256 changed files with 8880 additions and 10701 deletions

View File

@@ -12,10 +12,10 @@
Unlike when using the preprocessor @c operator, the arguments undergo
the macro expansion before being concatenated.
*/
wxCONCAT(x1, x2);
wxCONCAT3(x1, x2, x3);
wxCONCAT4(x1, x2, x3, x4);
wxCONCAT5(x1, x2, x3, x4, x5);
wxCONCAT(x1, x2);
wxCONCAT3(x1, x2, x3);
wxCONCAT4(x1, x2, x3, x4);
wxCONCAT5(x1, x2, x3, x4, x5);
//@}
@@ -23,11 +23,10 @@ wxCONCAT5(x1, x2, x3, x4, x5);
Returns the string representation of the given symbol which can be either a
literal or a macro (hence the advantage of using this macro instead of the
standard preprocessor @c # operator which doesn't work with macros).
Notice that this macro always produces a @c char string, use
wxSTRINGIZE_T to build a wide string Unicode build.
@sa wxCONCAT
@see wxCONCAT
*/
#define wxSTRINGIZE(x) /* implementation is private */