Tidied/commented FL header files, regenerated docs and filled out Category section.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13738 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-01-21 22:34:42 +00:00
parent 293a0a8677
commit 4cbc57f086
108 changed files with 7384 additions and 5199 deletions

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@@ -1,83 +1,90 @@
%
% automatically generated by HelpGen $Revision$ from
% gcupdatesmgr.h at 05/Jan/02 22:50:57
% gcupdatesmgr.h at 21/Jan/02 21:14:19
%
\section{\class{cbGCUpdatesMgr}}\label{cbgcupdatesmgr}
class implements optimized logic for refreshing
areas of frame layout - which actually need to be updated.
Is used as default updates-manager by wxFrameLayout.
it is called "Garbage Collecting" u.mgr for it's implementation
tries to find out dependencies between bars, and to order
them ito "hierarchy", this hierarchical sorting resembles
implemenation of heap-garbage collectors, which resolve
dependencies between references.
Example: there are situations where the order of moving
the windows does matter:
case 1)
------ ---
| A | |B|
------ ---> | |
--- --- ------
|B| | A |
| | ------
---
(future)
(past)
past/future positions of A and B windows completely overlapp, i.e.
depend on each other, and there is not solution for
moving the windows witout refreshing both of them,
-- we have cyclic dependency here. The gc. alg will
find this cyclic dependecy and will force "refresh"
after movement.
case 2)
------
| A |
------ --->
---
|B| ------
| | | A |
--- ------
---
|B|
| |
---
(future)
(past)
in this case past/future positions do not overlapp, thus
it's enough only to move windows, without refreshing them.
GC will "notice" it.
there is also third case, when overlapping is partial
in this case the refershing can be also avoided by
moving windows in the order of "most-dependant" towards the
"least-dependent". GC handles this automatically, by
sorting windows by their dependency-level (or "hierarchy")
See garbagec.h for more details of this method, garbagec.h/cpp
implement sorting of generic-dependencies (does not deal
with graphical objects directly)
Summary: improves performance when complex/large windows are
moved around, by reducing number of repaints. Also helps
to avoid dirty non-client areas of moved windows
in some special cases of "overlapping anomalies"
This class implements optimized logic for refreshing
the areas of frame layout that actually need to be updated.
It is used as the default updates manager by wxFrameLayout.
It is called 'Garbage Collecting' updates manager because
its implementation tries to find out dependencies between bars,
and to order them into a 'hierarchy'. This hierarchical sorting resembles
the implementation of heap-garbage collectors, which resolve
dependencies between references.
Example: there are situations where the order in which the user
moves windows does matter.
\begin{verbatim}
case 1)
------ ---
| A | |B|
------ ---> | |
--- --- ------
|B| | A |
| | ------
---
(future)
(past)
\end{verbatim}
Past/future positions of A and B windows completely overlap, i.e.
depend on each other, and there is no solution for
moving the windows without refreshing both of them
-- we have a cyclic dependency here. The garbage collection algorithm will
find this cyclic dependecy and will force refresh after movement.
\begin{verbatim}
case 2)
------
| A |
------ --->
---
|B| ------
| | | A |
--- ------
---
|B|
| |
---
(future)
(past)
\end{verbatim}
In this case past/future positions do not overlap, so
it is enough only to move windows without refreshing them.
Garbage collection will 'notice' this.
There is also a third case, when overlapping is partial.
In this case the refreshing can also be avoided by
moving windows in the order of 'most-dependant' towards the
'least-dependent'. GC handles this automatically, by
sorting windows by their dependency-level (or 'hierarchy').
See garbagec.h for more details of this method; garbagec.h/cpp
implement sorting of generic dependencies and does not deal
with graphical objects directly.
Summary: garbage collection improves performance when complex or large
windows are moved around, by reducing the number of repaints. It also helps
to avoid dirty non-client areas of moved windows
in some special cases of 'overlapping anomalies'.
\wxheading{Derived from}
\helpref{cbSimpleUpdatesMgr}{cbsimpleupdatesmgr}
\wxheading{Include files}
<gcupdatesmgr.h>
\wxheading{Data structures}
\latexignore{\rtfignore{\wxheading{Members}}}
@@ -87,30 +94,38 @@ class implements optimized logic for refreshing
\func{}{cbGCUpdatesMgr}{\void}
Default constructor.
\func{}{cbGCUpdatesMgr}{\param{wxFrameLayout* }{pPanel}}
Constructor, taking a frame layout.
\membersection{cbGCUpdatesMgr::AddItem}\label{cbgcupdatesmgradditem}
\func{void}{AddItem}{\param{wxList\& }{itemList}, \param{cbBarInfo* }{pBar}, \param{cbDockPane* }{pPane}, \param{wxRect\& }{curBounds}, \param{wxRect\& }{prevBounds}}
Internal function for repositioning items.
\membersection{cbGCUpdatesMgr::DoRepositionItems}\label{cbgcupdatesmgrdorepositionitems}
\func{void}{DoRepositionItems}{\param{wxList\& }{items}}
Internal function for repositioning items.
\membersection{cbGCUpdatesMgr::OnStartChanges}\label{cbgcupdatesmgronstartchanges}
\func{void}{OnStartChanges}{\void}
notificiactions received from Frame Layout :
Receives notifications from the frame layout.
\membersection{cbGCUpdatesMgr::UpdateNow}\label{cbgcupdatesmgrupdatenow}
\func{void}{UpdateNow}{\void}
refreshes parts of the frame layout, which need an update
Refreshes the parts of the frame layout which need an update.