now that the bitmap context is always in topleft coords, we need the adjusted call for drawing an image
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@46373 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -819,7 +819,8 @@ bool wxBitmapDataObject::SetData( size_t nSize, const void *pBuf )
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{
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{
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m_bitmap.Create( CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
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m_bitmap.Create( CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
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CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
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CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
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CGContextDrawImage( (CGContextRef) m_bitmap.GetHBITMAP() , r, cgImageRef ) ;
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// since our context is upside down we dont use CGContextDrawImage
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HIViewDrawCGImage( (CGContextRef) m_bitmap.GetHBITMAP() , &r, cgImageRef ) ;
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CGImageRelease(cgImageRef);
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CGImageRelease(cgImageRef);
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cgImageRef = NULL;
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cgImageRef = NULL;
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}
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}
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