added wxRendererNative::DrawDropArrow (patch 1166596)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33010 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -79,6 +79,11 @@ public:
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const wxRect& rect,
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int flags = 0);
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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private:
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@@ -394,20 +399,35 @@ wxRendererGTK::DrawSplitterSash(wxWindow *win,
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#endif // GTK+ 2.x/1.x
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}
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void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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void
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wxRendererGTK::DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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GtkWidget *button = GetButtonWidget();
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// device context must inherit from wxWindowDC
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// (so it must be wxClientDC, wxMemoryDC or wxPaintDC)
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// If we give GTK_PIZZA(win->m_wxwindow)->bin_window as
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// a window for gtk_paint_xxx function, then it won't
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// work for wxMemoryDC. So that is why we assume wxDC
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// is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
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// are derived from it) and use its m_window.
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wxWindowDC& wdc = (wxWindowDC&)dc;
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// only doing debug-time checking here (it should probably be enough)
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// only doing debug-time checking here (it should
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// probably be enough)
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wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
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// draw arrow so that there is even space horizontally
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// on both sides
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int arrowX = rect.width/4 + 1;
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int arrowWidth = rect.width - (arrowX*2);
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// scale arrow's height accoording to the width
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int arrowHeight = rect.width/3;
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int arrowY = (rect.height-arrowHeight)/2 +
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((rect.height-arrowHeight) & 1);
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GtkStateType state;
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if ( flags & wxCONTROL_CURRENT )
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@@ -429,7 +449,49 @@ void wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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"arrow",
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GTK_ARROW_DOWN,
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FALSE,
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rect.x + 1, rect.y + 1, rect.width - 2, rect.height - 2
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rect.x + arrowX,
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rect.y + arrowY,
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arrowWidth,
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arrowHeight
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);
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}
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void
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wxRendererGTK::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags)
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{
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GtkWidget *button = GetButtonWidget();
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// for reason why we do this, see DrawDropArrow
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wxWindowDC& wdc = (wxWindowDC&)dc;
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wxASSERT ( wdc.IsKindOf(CLASSINFO(wxWindowDC)) );
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// draw button
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GtkStateType state;
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if ( flags & wxCONTROL_CURRENT )
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state = GTK_STATE_PRELIGHT;
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else if ( flags & wxCONTROL_DISABLED )
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state = GTK_STATE_INSENSITIVE;
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else
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state = GTK_STATE_NORMAL;
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gtk_paint_box
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(
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button->style,
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wdc.m_window,
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state,
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flags & wxCONTROL_PRESSED ? GTK_SHADOW_IN : GTK_SHADOW_OUT,
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NULL,
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button,
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"button",
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rect.x, rect.y, rect.width, rect.height
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);
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// draw arrow on button
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DrawDropArrow(win,dc,rect,flags);
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}
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