added wxRendererNative::DrawDropArrow (patch 1166596)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33010 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -73,6 +73,10 @@ public:
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const wxRect& rect,
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int flags = 0);
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virtual void DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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@@ -343,28 +347,49 @@ wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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}
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}
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// ----------------------------------------------------------------------------
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// button drawing
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// ----------------------------------------------------------------------------
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void
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wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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{
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dc.SetBrush(wxBrush(win->GetBackgroundColour()));
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dc.SetPen(wxPen(win->GetBackgroundColour()));
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dc.DrawRectangle(rect);
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// FIXME: Is it worth to do a better implementation?
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// Generic wxComboDropButton should be drawn using
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// combination of wxBitmapButton and DrawDropArrow
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// anyway.
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DrawDropArrow(win,dc,rect);
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}
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void
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wxRendererGeneric::DrawDropArrow(wxWindow *win,
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wxDC& dc,
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const wxRect& rect,
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int WXUNUSED(flags))
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{
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// This generic implementation should be good
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// enough for Windows platforms (including XP).
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int arrowHalf = rect.width/5;
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int rectMid = rect.width / 2;
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int arrowTopY = (rect.height/2) - (arrowHalf/2);
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// This should always result in arrow with odd width.
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wxPoint pt[] =
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{
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wxPoint(0,0),
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wxPoint(rect.width, 0),
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wxPoint(rect.width/2, rect.height - 2)
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wxPoint(rectMid - arrowHalf, arrowTopY),
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wxPoint(rectMid + arrowHalf, arrowTopY),
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wxPoint(rectMid, arrowTopY + arrowHalf)
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};
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dc.SetBrush(wxBrush(win->GetForegroundColour()));
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dc.SetPen(wxPen(win->GetForegroundColour()));
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dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
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}
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// ----------------------------------------------------------------------------
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// A module to allow cleanup of generic renderer.
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// ----------------------------------------------------------------------------
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